SoWEMRenderer
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InventorModule
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Purpose
The SoWEMRenderer renders the faces of a WEM as an Open Inventor scene.
Usage
Just plug in a WEM into the input, and the module's output into an Inventor viewer.
Interaction
A rendered WEM can be selected in the viewer. On the module?s GUI, some information on the clicked position, the id of the hit WEMPatch, as well as some additional information on the local configuration of the hit position is displayed.
Windows
Default Panel
Output Fields
The WEM as an Inventor scene.
self
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name: self, type: SoNode
Parameter Fields
Visible Fields
Auto Apply
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name: autoApply, type: Bool, default: TRUE
If checked, all parameter changes lead to a new generation of the output scene.
Auto Update
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name: autoUpdate, type: Bool, default: TRUE
If checked, all input changes lead to a new generation of the output scene.
Apply
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name: apply, type: Trigger
if pressed, the module generates a new Inventor scene.
Enable Crease Angle
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name: enableCreaseAngle, type: Bool, default: FALSE
Angle
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name: creaseAngle, type: Float, default: 75, minimum: 0, maximum: 175
Highlight selected patch
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name: useHighlightSelected, type: Bool, default: FALSE
If checked, the selected WEMPatch is highlighted by a blinking silhouette.
This costs a lot of performance, so handle with care.
Color
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name: highlightColor, type: Color, default: 1 0 0
Intensity
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name: highlightIntensity, type: Float, default: 0.5, minimum: 0, maximum: 1
Face Rendering Mode
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name: faceRenderingMode, type: Enum, default: WEM_FACE_RENDERING_MODE_AUTO
Defines the rendering mode of faces.
Values:
Title |
Name |
Description |
Auto |
WEM_FACE_RENDERING_MODE_AUTO |
The rendering mode is determined automatically.
It will be DOUBLE_SIDE if the WEMPatch to be rendered has transparencies or holes, so that the backsides of faces are correctly rendered.
Otherwise, the render mode is SINGLE_SIDE.
However, the module cannot detect if a WEM is cut by a clipping plane.
|
Single Side |
WEM_FACE_RENDERING_MODE_SINGLE_SIDE |
Only the front faces are rendered. This leads to a faster rendering as there are only half the amount of primitives to be processed.
However, transparencies, open WEMs (holes or clipping planes) are not rendered correctly.
|
Double Side |
WEM_FACE_RENDERING_MODE_DOUBLE_SIDE |
Both, the front and the back side of polygons are rendered.
This mode always renders correctly, but always slow.
|
Hit Patch
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name: hitPatchIndex, type: Integer, persistent: no
The index of the hit (picked) WEMPatch.
Hit Face
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name: hitFaceIndex, type: Integer, persistent: no
The index of the hit (picked) face.
Nearest Node
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name: hitNearestNodeIndex, type: Integer, persistent: no
The index of the nearest node to the hit position.
Nearest Value
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name: hitNearestNodeValue, type: Float, persistent: no
The value of the node nearest to the hit position.
Hit Position
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name: hitPosition, type: Vector3, persistent: no
The position where the picking ray first hit the surface.
Allow Hits
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name: allowHits, type: Bool, default: TRUE
If checked, the module evaluates picking information.
Color Mode
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name: colorMode, type: Enum, default: WEM_COLOR_GENERAL
Determines how the WEM (faces) should be colored.
Values:
Title |
Name |
Description |
General |
WEM_COLOR_GENERAL |
The WEM is colored according to the module's own color settings. |
Node Colors |
WEM_COLOR_NODE_COLORS |
The WEM is colored with the nodes' color. |
Lut Values |
WEM_COLOR_LUT_VALUES |
The WEM is colored with a LUT using the selected PVL. |
Lut Values Integer |
WEM_COLOR_LUT_VALUES_INTEGER |
The WEM is colored with a LUT using the selected PVL rounded to integers. |
Textured |
WEM_COLOR_TEXTURED |
The WEM is textured. |
None |
WEM_COLOR_NONE |
The WEM is not colored and a SoMaterial node can be used to set the color. |
Patch to Render (-1=all)
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name: wemPatchToRender, type: Integer, default: -1, minimum: -1, maximum: :field:`maxWEMPatchIndex`
Sets the patch index to render. If set to -1, all patches are rendered.
Send triangle adjacency
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name: sendAdjacency, type: Bool, default: FALSE
If enabled, the WEM renderer sends triangle adjacency information when drawing (using GL_TRIANGLES_ADJACENCY).
This allows to access the three adjacent triangles of each triangle in a geometry shader.
Hidden Fields
interactionProviderID
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name: interactionProviderID, type: String
autoClear
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name: autoClear, type: Bool, default: TRUE
cursorShape
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name: cursorShape, type: Enum, default: CROSS_CURSOR
Set the cursor shape displayed if the picking action is active.
Values:
Title |
Name |
Undefined Cursor |
UNDEFINED_CURSOR |
Default Cursor |
DEFAULT_CURSOR |
Forbidden Cursor |
FORBIDDEN_CURSOR |
Pointing Hand Cursor |
POINTING_HAND_CURSOR |
Open Hand Cursor |
OPEN_HAND_CURSOR |
Closed Hand Cursor |
CLOSED_HAND_CURSOR |
Move All Cursor |
MOVE_ALL_CURSOR |
Move Hori Cursor |
MOVE_HORI_CURSOR |
Move Vert Cursor |
MOVE_VERT_CURSOR |
Move Fdiag Cursor |
MOVE_FDIAG_CURSOR |
Move Bdiag Cursor |
MOVE_BDIAG_CURSOR |
Move Inout Cursor |
MOVE_INOUT_CURSOR |
Rotate X Cursor |
ROTATE_X_CURSOR |
Rotate Y Cursor |
ROTATE_Y_CURSOR |
Rotate Z Cursor |
ROTATE_Z_CURSOR |
Rotate Xy Cursor |
ROTATE_XY_CURSOR |
Zoom Cursor |
ZOOM_CURSOR |
Zoom In Cursor |
ZOOM_IN_CURSOR |
Zoom Out Cursor |
ZOOM_OUT_CURSOR |
Cross Cursor |
CROSS_CURSOR |
Cross Plus Cursor |
CROSS_PLUS_CURSOR |
Cross Minus Cursor |
CROSS_MINUS_CURSOR |
Cross Move Cursor |
CROSS_MOVE_CURSOR |
Cross Rotate Cursor |
CROSS_ROTATE_CURSOR |
Cross Rect Cursor |
CROSS_RECT_CURSOR |
Cross Oval Cursor |
CROSS_OVAL_CURSOR |
Cross Vector Cursor |
CROSS_VECTOR_CURSOR |
Cross Freeform Cursor |
CROSS_FREEFORM_CURSOR |
Cross Point Cursor |
CROSS_POINT_CURSOR |
Cross Line Cursor |
CROSS_LINE_CURSOR |
Cross Curve Cursor |
CROSS_CURVE_CURSOR |
Cross Polyline Cursor |
CROSS_POLYLINE_CURSOR |
Cross Polygon Cursor |
CROSS_POLYGON_CURSOR |
Cross Fill Cursor |
CROSS_FILL_CURSOR |
Cross Link Cursor |
CROSS_LINK_CURSOR |
Cross 0 Cursor |
CROSS_0_CURSOR |
Cross 1 Cursor |
CROSS_1_CURSOR |
Cross 2 Cursor |
CROSS_2_CURSOR |
Cross 3 Cursor |
CROSS_3_CURSOR |
Cross 4 Cursor |
CROSS_4_CURSOR |
Cross 5 Cursor |
CROSS_5_CURSOR |
Cross 6 Cursor |
CROSS_6_CURSOR |
Cross 7 Cursor |
CROSS_7_CURSOR |
Cross 8 Cursor |
CROSS_8_CURSOR |
Cross 9 Cursor |
CROSS_9_CURSOR |
Lut Cursor |
LUT_CURSOR |
Lut 1 Cursor |
LUT_1_CURSOR |
Lut 2 Cursor |
LUT_2_CURSOR |
Lut 3 Cursor |
LUT_3_CURSOR |
Slicing Cursor |
SLICING_CURSOR |
Other Cursor 0 |
OTHER_CURSOR_0 |
Other Cursor 1 |
OTHER_CURSOR_1 |
Other Cursor 2 |
OTHER_CURSOR_2 |
Other Cursor 3 |
OTHER_CURSOR_3 |
Other Cursor 4 |
OTHER_CURSOR_4 |
Other Cursor 5 |
OTHER_CURSOR_5 |
Other Cursor 6 |
OTHER_CURSOR_6 |
Other Cursor 7 |
OTHER_CURSOR_7 |
Other Cursor 8 |
OTHER_CURSOR_8 |
Other Cursor 9 |
OTHER_CURSOR_9 |
Other Cursor 10 |
OTHER_CURSOR_10 |
Other Cursor 11 |
OTHER_CURSOR_11 |
Other Cursor 12 |
OTHER_CURSOR_12 |
Other Cursor 13 |
OTHER_CURSOR_13 |
Other Cursor 14 |
OTHER_CURSOR_14 |
Other Cursor 15 |
OTHER_CURSOR_15 |
Other Cursor 16 |
OTHER_CURSOR_16 |
Other Cursor 17 |
OTHER_CURSOR_17 |
Other Cursor 18 |
OTHER_CURSOR_18 |
Other Cursor 19 |
OTHER_CURSOR_19 |
Other Cursor 20 |
OTHER_CURSOR_20 |
Other Cursor 21 |
OTHER_CURSOR_21 |
Other Cursor 22 |
OTHER_CURSOR_22 |
Other Cursor 23 |
OTHER_CURSOR_23 |
Other Cursor 24 |
OTHER_CURSOR_24 |
Other Cursor 25 |
OTHER_CURSOR_25 |
Other Cursor 26 |
OTHER_CURSOR_26 |
Other Cursor 27 |
OTHER_CURSOR_27 |
Other Cursor 28 |
OTHER_CURSOR_28 |
Other Cursor 29 |
OTHER_CURSOR_29 |
Other Cursor 30 |
OTHER_CURSOR_30 |
Other Cursor 31 |
OTHER_CURSOR_31 |
Other Cursor 32 |
OTHER_CURSOR_32 |
Other Cursor 33 |
OTHER_CURSOR_33 |
Other Cursor 34 |
OTHER_CURSOR_34 |
Other Cursor 35 |
OTHER_CURSOR_35 |
Other Cursor 36 |
OTHER_CURSOR_36 |
Other Cursor 37 |
OTHER_CURSOR_37 |
Other Cursor 38 |
OTHER_CURSOR_38 |
Other Cursor 39 |
OTHER_CURSOR_39 |
Other Cursor 40 |
OTHER_CURSOR_40 |
Other Cursor 41 |
OTHER_CURSOR_41 |
Other Cursor 42 |
OTHER_CURSOR_42 |
Other Cursor 43 |
OTHER_CURSOR_43 |
Other Cursor 44 |
OTHER_CURSOR_44 |
Other Cursor 45 |
OTHER_CURSOR_45 |
Other Cursor 46 |
OTHER_CURSOR_46 |
Other Cursor 47 |
OTHER_CURSOR_47 |
Other Cursor 48 |
OTHER_CURSOR_48 |
Other Cursor 49 |
OTHER_CURSOR_49 |
Other Cursor 50 |
OTHER_CURSOR_50 |
Other Cursor 51 |
OTHER_CURSOR_51 |
Other Cursor 52 |
OTHER_CURSOR_52 |
Other Cursor 53 |
OTHER_CURSOR_53 |
Other Cursor 54 |
OTHER_CURSOR_54 |
Other Cursor 55 |
OTHER_CURSOR_55 |
Other Cursor 56 |
OTHER_CURSOR_56 |
Other Cursor 57 |
OTHER_CURSOR_57 |
Other Cursor 58 |
OTHER_CURSOR_58 |
Other Cursor 59 |
OTHER_CURSOR_59 |
Other Cursor 60 |
OTHER_CURSOR_60 |
Other Cursor 61 |
OTHER_CURSOR_61 |
Other Cursor 62 |
OTHER_CURSOR_62 |
Other Cursor 63 |
OTHER_CURSOR_63 |
Other Cursor 64 |
OTHER_CURSOR_64 |
Other Cursor 65 |
OTHER_CURSOR_65 |
Other Cursor 66 |
OTHER_CURSOR_66 |
Other Cursor 67 |
OTHER_CURSOR_67 |
Other Cursor 68 |
OTHER_CURSOR_68 |
Other Cursor 69 |
OTHER_CURSOR_69 |
primitiveValueLists
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name: primitiveValueLists, type: String
primitiveValueListValid
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name: primitiveValueListValid, type: Bool, default: FALSE
primitiveValueListAlphaValid
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name: primitiveValueListAlphaValid, type: Bool, default: FALSE
maxWEMPatchIndex
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name: maxWEMPatchIndex, type: Integer, default: -1