SbVec3f projectAndGetRotation(const SbVec2f &point, SbRotation &rot)
Apply the projector using the given point, returning the point in three dimensions that it projects to. This also returns in rot a rotation on the surface of the sphere from the last projected point to this
one. The passed point should be normalized (i.e. lie in the range [0.0,1.0]), with (0,0) at the lower-left.