NAME
SbVec4f – 4D vector class

INHERITS FROM
SbVec4f

SYNOPSIS
#include <Inventor/SbLinear.h>
Methods from class SbVec4f:
SbVec4f()
SbVec4f(const float v[4])
SbVec4f(float x, float y, float z, float w)
float dot(const SbVec4f &v) const
SbBool equals(const SbVec4f v, float tolerance) const
void getReal(SbVec3f &v) const
const float * getValue() const
void getValue(float &x, float &y, float &z, float &w) const
float length() const
void negate()
normalize()
SbVec4f & setValue(const float v[4])
SbVec4f & setValue(float x, float y, float z, float w)
float & operator [](int i)
const float & operator [](int i)
SbVec4f & operator *=(float d)
SbVec4f & operator /=(float d)
SbVec4f & operator +=(const SbVec4f &u)
SbVec4f & operator -=(const SbVec4f &u)
SbVec4f operator -() const
SbVec4f operator *(const SbVec4f &v, float d)
SbVec4f operator *(float d, const SbVec4f &v)
SbVec4f operator /(const SbVec4f &v, float d)
SbVec4f operator +(const SbVec4f &v1, const SbVec4f &v2)
SbVec4f operator -(const SbVec4f &v1, const SbVec4f &v2)
int operator ==(const SbVec4f &v1, const SbVec4f &v2)
int operator !=(const SbVec4f &v1, const SbVec4f &v2)

DESCRIPTION
4D vector class used to store homogeneous coordinates. This class is used in Inventor for arguments and return values.

METHODS
SbVec4f()
Default constructor.
SbVec4f(const float v[4])
SbVec4f(float x, float y, float z, float w)
Constructor given vector components.
float dot(const SbVec4f &v) const
Returns dot (inner) product of vector and another vector.
SbBool equals(const SbVec4f v, float tolerance) const
Equality comparison within given tolerance –the square of the length of the maximum distance between the two vectors.
void getReal(SbVec3f &v) const
Returns the real portion of the vector by dividing by the fourth value.
const float * getValue() const
void getValue(float &x, float &y, float &z, float &w) const
Returns vector components.
float length() const
Returns geometric length of vector.
void negate()
Negates each component of vector in place.
normalize()
Changes vector to be unit length.
SbVec4f & setValue(const float v[4])
SbVec4f & setValue(float x, float y, float z, float w)
Sets the vector components.
float & operator [](int i)
const float & operator [](int i)
Accesses indexed component of vector.
SbVec4f & operator *=(float d)
SbVec4f & operator /=(float d)
Component-wise scalar multiplication and division operators.
SbVec4f & operator +=(const SbVec4f &u)
SbVec4f & operator -=(const SbVec4f &u)
Component-wise vector addition and subtraction operators.
SbVec4f operator -() const
Nondestructive unary negation –returns a new vector.
SbVec4f operator *(const SbVec4f &v, float d)
SbVec4f operator *(float d, const SbVec4f &v)
SbVec4f operator /(const SbVec4f &v, float d)
Component-wise binary scalar multiplication and division operators.
SbVec4f operator +(const SbVec4f &v1, const SbVec4f &v2)
SbVec4f operator -(const SbVec4f &v1, const SbVec4f &v2)
Component-wise binary vector addition and subtraction operators.
int operator ==(const SbVec4f &v1, const SbVec4f &v2)
int operator !=(const SbVec4f &v1, const SbVec4f &v2)
Equality comparison operators.

SEE ALSO
SbVec2f, SbVec3f, SbVec2s, SbRotation

Typeset by Felix Ritter (MeVis Research GmbH)
Hyperlinks by Wolfram Esser (method park Software AG)