This node represents a cuboid aligned with the coordinate axes. By default, the cube is centered at (0,0,0) and measures 2 units in each dimension, from -1 to +1. The cube is transformed by the current
cumulative transformation and is drawn with the current lighting model, drawing style, material, and geometric complexity.
If the current material binding is
PER_PART,
PER_PART_INDEXED,
PER_FACE, or
PER_FACE_INDEXED, materials will be bound to the faces
of the cube in this order: front, back, left, right, top, and bottom.
Textures are applied individually to each face of the cube; the entire texture goes on each face. On the front, back, right, and left
sides of the cube, the texture is applied right side up. On the top, the texture appears right side up when the top of the cube is tilted toward the camera. On the bottom, the texture appears right side
up when the top of the cube is tilted away from the camera.