This shape node constructs triangle strips out of vertices located at the coordinates specified in the
vertexProperty field (from
SoVertexShape), or the current inherited coordinates. For optimal performance, the
vertexProperty field is recommended.
SoIndexedTriangleStripSet
uses the indices in the
coordIndex field (from
SoIndexedShape) to specify the vertices of the triangle strips. An index of
SO_END_STRIP_INDEX (-1) indicates that the current strip has ended and the next one begins.
The vertices of the faces are
transformed by the current transformation matrix. The faces are drawn with the current light model and drawing style.
Treatment of the current material and normal binding is as follows:
PER_PART specifies a material
or normal per strip.
PER_FACE binding specifies a material or normal for each triangle.
PER_VERTEX specifies a material or normal for each vertex. The corresponding
_INDEXED bindings are the same, but use the
materialIndex or
normalIndex indices (see
SoIndexedShape).
The default material binding is
OVERALL. The default normal binding is
PER_VERTEX_INDEXED
If any normals (or materials) are specified, Inventor assumes you provide the correct number of them, as indicated by the binding. You
will see unexpected results if you specify fewer normals (or materials) than the shape requires. If no normals are specified, they will be generated automatically.
Draws a strip set based on the current coordinates, normals, materials, drawing style, and so on.