NAME
SoLight – abstract base class for all light source nodes
INHERITS FROM
SoLight
SYNOPSIS
#include <Inventor/nodes/SoLight.h>
Fields from class SoLight:
Methods from class SoLight:
static SoType getClassTypeId()
void setOverride(SbBool state)
virtual SbBool affectsState() const
SbBool hasDefaultValues() const
SbBool set(const char *fieldDataString)
SbBool isNotifyEnabled() const
void unrefNoDelete() const
virtual SoType getTypeId() const
virtual void setName(const SbName &name)
virtual SbName getName() const
DESCRIPTION
SoLight is the abstract base class for all light nodes. A light node defines an illumination source that may affect subsequent shapes in the scene graph, depending on the current lighting style. Light sources
are affected by the current transformation. A light node under a separator does not affect any objects outside that separator.
You can also use a node kit to create a light; see the reference page for
SoLightKit.
FIELDS
SoSFBool on
Determines whether the source is active or inactive. When inactive, the source does not illuminate at all.
SoSFFloat intensity
Illumination intensity of light source. Valid values range from 0.0 (no illumination) to 1.0 (maximum illumination).
SoSFColor color
Light source illumination color.
METHODS
static SoType getClassTypeId()
Returns type identifier for this class.
ACTION BEHAVIOR
Activates this light (if so specified) during traversal. All shape nodes that come after this light in the scene graph are illuminated by this light.
FILE FORMAT/DEFAULTS
This is an abstract class. See the reference page of a derived class for the format and default values.
SEE ALSO
Typeset by Felix Ritter (MeVis Research GmbH)
Hyperlinks by Wolfram Esser (method park Software AG)