NAME
SoSpotLight – node representing a spotlight source
INHERITS FROM
SoSpotLight
SYNOPSIS
#include <Inventor/nodes/SoSpotLight.h>
Fields from class SoSpotLight:
Methods from class SoSpotLight:
static SoType getClassTypeId()
void setOverride(SbBool state)
virtual SbBool affectsState() const
SbBool hasDefaultValues() const
SbBool set(const char *fieldDataString)
SbBool isNotifyEnabled() const
void unrefNoDelete() const
virtual SoType getTypeId() const
virtual void setName(const SbName &name)
virtual SbName getName() const
DESCRIPTION
This node defines a spotlight style light source. A spotlight is placed at a fixed location in 3-space and illuminates in a cone along a particular direction. The intensity of the illumination drops off
exponentially as a ray of light diverges from this direction toward the edges of the cone. The rate of drop-off and the angle of the cone are controlled by the dropOffRate and cutOffAngle fields.
FIELDS
SoSFVec3f direction
Principal direction of illumination (center axis of cone).
SoSFFloat dropOffRate
Rate of intensity drop-off per change in angle from primary direction: 0 = constant intensity, 1 = very sharp drop-off
SoSFFloat cutOffAngle
Angle (in radians) outside of which intensity is zero, measured from the center axis of the cone to an edge.
METHODS
SoSpotLight()
Creates a spotlight source node with default settings.
static SoType getClassTypeId()
Returns type identifier for this class.
ACTION BEHAVIOR
Activates this light (if so specified) during traversal. All shape nodes that come after this light in the scene graph are illuminated by this light. The light's location is affected by the current transformation.
FILE FORMAT/DEFAULTS
SEE ALSO
Typeset by Felix Ritter (MeVis Research GmbH)
Hyperlinks by Wolfram Esser (method park Software AG)