This node defines one or more strings of 3D text. In contrast with
SoText2, 3D text can be rotated, scaled, lighted, and textured, just like all other 3D shapes. Each character in a 3D text string is created by
extruding an outlined version of the character (in the current typeface) along the current profile, as defined by nodes derived from
SoProfile. The default text profile, if none is specified, is a straight line
segment one unit long.
The text origin is at (0,0,0) after applying the current transformation. The scale of the text is affected by the
size field of the current
SoFont as well as the current transformation.
SoText3 uses
the current set of materials when rendering. If the material binding is
OVERALL, then the whole text is drawn with the first material. If it is
PER_PART or
PER_PART_INDEXED, the front part of the text is drawn with the first material,
the sides with the second, and the back with the third.
Textures are applied to 3D text as follows. On the front and back faces of the text, the texture origin is at the base point of the first string;
the base point is at the lower left for justification
LEFT, at the lower right for
RIGHT, and at the lower center for
CENTER. The texture is scaled equally in both S and T dimensions, with the font height representing
1 unit. S increases to the right on the front faces and to the left on the back faces. On the sides, the texture is scaled the same as on the front and back. S is equal to 0 at the rear edge of the side
faces. The T origin can occur anywhere along each character, depending on how that character's outline is defined.
SoSFFloat spacing
Defines the distance (in the negative y direction) between the base points of successive strings, measured with respect to the current font height. A value of 1 indicates single spacing, a value of 2 indicates
double spacing, and so on.
SoSFEnum justification
Indicates placement and alignment of strings. With LEFT justification, the left edge of the first line is at the (transformed) origin, and all left edges are aligned. RIGHT justification is similar. CENTER justification
places the center of the first string at the (transformed) origin, with the centers of all remaining strings aligned under it.
Draws text based on the current font, profiles, transformation, drawing style, material, texture, complexity, and so on.