NAME
SoTextureCoordinateEnvironment – node that specifies texture coordinates by projection from a environment
INHERITS FROM
SoTextureCoordinateEnvironment
SYNOPSIS
#include <Inventor/nodes/SoTextureCoordinateEnvironment.h>
Methods from class SoTextureCoordinateEnvironment:
SoTextureCoordinateEnvironment()
static SoType getClassTypeId()
void setOverride(SbBool state)
virtual SbBool affectsState() const
SbBool hasDefaultValues() const
SbBool set(const char *fieldDataString)
SbBool isNotifyEnabled() const
void unrefNoDelete() const
virtual SoType getTypeId() const
virtual void setName(const SbName &name)
virtual SbName getName() const
DESCRIPTION
This node creates texture coordinates by projecting points on an object's surface to the interior of a surrounding sphere, along the reflection across the surface normal of the vector from the camera point
to the surface. If the current texture image represents a spherical reflection map of the current surrounding environment, subsequent shapes will appear to reflect that environment.
METHODS
SoTextureCoordinateEnvironment()
Creates a texture function node with default settings.
static SoType getClassTypeId()
Returns type identifier for this class.
ACTION BEHAVIOR
Sets the current texture function in the state.
FILE FORMAT/DEFAULTS
TextureCoordinateEnvironment {
}
SEE ALSO
Typeset by Felix Ritter (MeVis Research GmbH)
Hyperlinks by Wolfram Esser (method park Software AG)