#include <SoMLLUT.h>
Public Member Functions | |
| SoMLLUT () | |
| Constructor. | |
| ml::LUTFunction * | getLut () |
| returns the LUT function that is given to this node | |
Static Public Member Functions | |
| static void | initClass () |
| Initializes this class. | |
Public Attributes | |
| SoSFMLBase | inLUT |
| The input ML base object (must be derived from ML_UTILS_NAMESPACE::LUTFunction). | |
| SoSFBool | acceptExtensions |
Protected Member Functions | |
| virtual | ~SoMLLUT () |
| Destructor. | |
| void | changeLUT (SoAction *action) |
| virtual void | GLRender (SoGLRenderAction *action) |
| Sets the current look up table state for subsequent nodes. | |
| virtual void | callback (SoCallbackAction *action) |
| virtual void | handleEvent (SoHandleEventAction *action) |
| virtual void | rayPick (SoRayPickAction *action) |
| virtual void | doAction (SoAction *action) |
Definition at line 30 of file SoMLLUT.h.
| SoMLLUT::SoMLLUT | ( | ) |
Constructor.
| virtual SoMLLUT::~SoMLLUT | ( | ) | [protected, virtual] |
Destructor.
| virtual void SoMLLUT::callback | ( | SoCallbackAction * | action | ) | [protected, virtual] |
| void SoMLLUT::changeLUT | ( | SoAction * | action | ) | [protected] |
| virtual void SoMLLUT::doAction | ( | SoAction * | action | ) | [protected, virtual] |
| ml::LUTFunction* SoMLLUT::getLut | ( | ) |
returns the LUT function that is given to this node
| virtual void SoMLLUT::GLRender | ( | SoGLRenderAction * | action | ) | [protected, virtual] |
Sets the current look up table state for subsequent nodes.
| virtual void SoMLLUT::handleEvent | ( | SoHandleEventAction * | action | ) | [protected, virtual] |
| static void SoMLLUT::initClass | ( | ) | [static] |
Initializes this class.
| virtual void SoMLLUT::rayPick | ( | SoRayPickAction * | action | ) | [protected, virtual] |
| SoSFBool SoMLLUT::acceptExtensions |
1.5.8