| genre | VolRendExtensions |
| status | stable |
| author | Florian Link |
| package | MeVisLab/Standard |
| dll | SoGVR |
| definition | soGVR.def |
| see also | SoGVRVolumeRenderer |
The SoGVRSecondaryLUT module allows to set an additional LUT for the SoGVRVolumeRenderer module. The LUT is available in the GLSL shader and can be used by SoGVRSecondaryVolume and SoGVRTransformedVolume via its name. The module requires either a valid input image/octree volume or manually supplied min/max values because it needs to request the LUT data in a range that matches the range of the incoming dataset so that the lookup in the GLSL shader will work correctly.
a node that should be put in front of the SoGVRVolumeRenderer
| Enabled: Bool | Scaled Data Min: Integer |
| Filter Lut: Bool | Use Alpha Correction: Bool |
| Lut Name: String | |
| Manual Original Data Min Max: Bool | |
| Manual Scaled Data Min Max: Bool | |
| Original Data Max: Float | |
| Original Data Min: Float | |
| Scaled Data Max: Integer |
Name of the LUT (this name defines the texture sampler in GLSL and is used in the SoGVRSecondaryVolume and SoGVRTransformedVolume.
Enables manual scaling of the LUT.
Defines the scaled data max value.