Open Inventor Reference
|
Element that stores the id of the current light. More...
#include <Inventor/elements/SoGLLightIdElement.h>
Public Member Functions | |
virtual void | init (SoState *state) |
Initializes element. | |
virtual void | push (SoState *state) |
Overrides push() method to copy values from next instance in the stack. | |
virtual void | pop (SoState *state, const SoElement *prevTopElement) |
Override pop() method so side effects can occur in GL. | |
virtual void | print (FILE *fp) const |
Prints element (for debugging) | |
Static Public Member Functions | |
static int | increment (SoState *state) |
Increments the current light id. | |
static int | increment (SoState *state, SoNode *) |
static int | get (SoState *state) |
Returns current light id from the state. | |
static int | getDefault () |
Returns the default light id. | |
static int | getMaxGLSources () |
Returns the maximum number of concurrent light sources supported by GL implementation. | |
static void | initClass () |
Initializes the SoGLLightIdElement class. | |
Protected Member Functions | |
virtual | ~SoGLLightIdElement () |
The first light active in a scene has id 0, the next has 1, and so on. This element can be used to determine how many lights are currently active. The initial value of this element is -1 to indicate that there are no lights active.
Note that even though the effects of this element accumulate (each light source increments the id), it is derived from SoInt32Element. This is because each call to increment() effectively does a "get" of the current top instance, so caching knows about the dependency of each instance on the previous one.
Definition at line 79 of file SoGLLightIdElement.h.
virtual SoGLLightIdElement::~SoGLLightIdElement | ( | ) | [protected, virtual] |
static int SoGLLightIdElement::get | ( | SoState * | state | ) | [inline, static] |
Definition at line 99 of file SoGLLightIdElement.h.
References SoInt32Element::get().
static int SoGLLightIdElement::getDefault | ( | ) | [inline, static] |
Definition at line 103 of file SoGLLightIdElement.h.
static int SoGLLightIdElement::getMaxGLSources | ( | ) | [static] |
static int SoGLLightIdElement::increment | ( | SoState * | state | ) | [static] |
This should be called when a light source becomes active. This returns the new id, or -1 if the maximum number of GL light sources has been exceeded. Otherwise, enables light source.
Definition at line 94 of file SoGLLightIdElement.h.
References increment().
Referenced by increment().
static void SoGLLightIdElement::initClass | ( | ) | [static] |
Reimplemented from SoInt32Element.
virtual void SoGLLightIdElement::pop | ( | SoState * | state, |
const SoElement * | prevTopElement | ||
) | [virtual] |
Reimplemented from SoElement.
virtual void SoGLLightIdElement::print | ( | FILE * | fp | ) | const [virtual] |
Reimplemented from SoInt32Element.