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Light nodekit class. More...
#include <Inventor/nodekits/SoLightKit.h>
Public Member Functions | |
SoLightKit () | |
Constructor. | |
Static Public Member Functions | |
static void | initClass () |
Initializes base node class. | |
Protected Member Functions | |
virtual | ~SoLightKit () |
This nodekit class is used to create light nodes that have a local transformation and a geometry icon to represent the light source. SoLightKit adds three public parts to the basic nodekit: transform, light, and icon.
SoLightKit creates an SoDirectionalLight as the light part by default - all other parts are NULL
at creation.
You can move the light relative to the rest of the scene by creating and editing the transform part.
You can add a geometrical representation for the light by setting the icon part to be any scene graph you like.
SoLightKit also adds two private parts. An SoTransformSeparator contains the effect of transform to move only the light and icon, while allowing the light to illuminate the rest of the scene. The second private part is an SoSeparator, which keeps property nodes within the icon geometry from affecting the rest of the scene. It also serves to cache the icon even when the light or transform is changing.
SoLightKit is derived from SoBaseKit and thus also includes a callbackList part for adding callback nodes.
NULL
by default. If you ask for transform using getPart(), an SoTransform will be returned. But you may set the part to be any subclass of SoTransform. For example, set the transform to be an SoDragPointManip and the light to be an SoPointLight. Then you can move the light by dragging the manipulator with the mouse. NULL
by default em an SoCube is created by the lightkit when a method requires it to build the part itself.Definition at line 114 of file SoLightKit.h.
SoLightKit::SoLightKit | ( | ) |
virtual SoLightKit::~SoLightKit | ( | ) | [protected, virtual] |
static void SoLightKit::initClass | ( | ) | [static] |
Reimplemented from SoBaseKit.