Open Inventor Reference
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Node that removes texture coordinates from state. More...
#include <Inventor/nodes/SoTextureCoordinateDefault.h>
Public Member Functions | |
SoTextureCoordinateDefault () | |
Creates a node with default settings. | |
void | GLRender (SoGLRenderAction *action) |
These action methods all just call doAction. | |
void | pick (SoPickAction *action) |
void | callback (SoCallbackAction *action) |
void | doAction (SoAction *action) |
Updates the state for any action. | |
Static Public Member Functions | |
static void | initClass () |
Initializes base node class. | |
Protected Member Functions | |
virtual | ~SoTextureCoordinateDefault () |
This node changes the current traversal state to indicate that there are no currently defined texture coordinates or texture coordinate function. This forces subsequent shapes to use their own default texture coordinates. The net result is that this node turns off any previous texture coordinate specification.
TextureCoordinateDefault { }
Definition at line 93 of file SoTextureCoordinateDefault.h.
SoTextureCoordinateDefault::SoTextureCoordinateDefault | ( | ) |
virtual SoTextureCoordinateDefault::~SoTextureCoordinateDefault | ( | ) | [protected, virtual] |
void SoTextureCoordinateDefault::callback | ( | SoCallbackAction * | action | ) | [virtual] |
Reimplemented from SoNode.
void SoTextureCoordinateDefault::GLRender | ( | SoGLRenderAction * | action | ) | [virtual] |
Reimplemented from SoNode.
static void SoTextureCoordinateDefault::initClass | ( | ) | [static] |
Reimplemented from SoTextureCoordinateFunction.
void SoTextureCoordinateDefault::pick | ( | SoPickAction * | action | ) | [virtual] |
Reimplemented from SoNode.