MeVisLabToolboxReference
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GLSL Shader resource. More...
#include <mlGLResources.h>
Public Member Functions | |
GLSLShader (GLenum shaderType) | |
virtual | ~GLSLShader () |
GLuint | getHandle () const |
get the program's handle (you need to create() the buffer before you get a handle) | |
bool | isValid () const |
check if the program is valid | |
void | create () |
create the program (requires valid GL context) | |
void | destroy () |
destroy the resource | |
virtual void | contextDestroyed () |
forget the resource, the context was destroyed |
GLSL Shader resource.
Definition at line 269 of file mlGLResources.h.
GLSLShader::GLSLShader | ( | GLenum | shaderType | ) | [inline] |
Definition at line 271 of file mlGLResources.h.
virtual GLSLShader::~GLSLShader | ( | ) | [inline, virtual] |
Definition at line 272 of file mlGLResources.h.
virtual void GLSLShader::contextDestroyed | ( | ) | [inline, virtual] |
forget the resource, the context was destroyed
Implements GLResource.
Definition at line 287 of file mlGLResources.h.
void GLSLShader::create | ( | ) |
create the program (requires valid GL context)
void GLSLShader::destroy | ( | ) |
destroy the resource
GLuint GLSLShader::getHandle | ( | ) | const [inline] |
get the program's handle (you need to create() the buffer before you get a handle)
Definition at line 275 of file mlGLResources.h.
bool GLSLShader::isValid | ( | ) | const [inline] |
check if the program is valid
Definition at line 278 of file mlGLResources.h.