MeVisLabToolboxReference
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Open Inventor node to check if OpenGL shader support is provided by the OpenGL driver. More...
#include <SoCheckShaderSupport.h>
Public Member Functions | |
SoCheckShaderSupport () | |
Constructor. | |
virtual void | GLRender (SoGLRenderAction *action) |
Do the check. | |
Static Public Member Functions | |
static void | initClass () |
Initialize class with runtime type system. | |
Public Attributes | |
SoSFBool | shaderSupport |
Read-Only: 'True' if graphics hardware supports vertex and fragment shader, 'False' otherwise. |
Open Inventor node to check if OpenGL shader support is provided by the OpenGL driver.
Definition at line 18 of file SoCheckShaderSupport.h.
SoCheckShaderSupport::SoCheckShaderSupport | ( | ) |
Constructor.
virtual void SoCheckShaderSupport::GLRender | ( | SoGLRenderAction * | action | ) | [virtual] |
Do the check.
static void SoCheckShaderSupport::initClass | ( | ) | [static] |
Initialize class with runtime type system.
SoSFBool SoCheckShaderSupport::shaderSupport |
Read-Only: 'True' if graphics hardware supports vertex and fragment shader, 'False' otherwise.
Definition at line 27 of file SoCheckShaderSupport.h.