MeVisLabToolboxReference
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Open Inventor fragment shader node. More...
#include <SoGeometryShader.h>
Public Member Functions | |
SoGeometryShader () | |
Constructor. | |
virtual SoShader::ShaderType | shaderType () const |
Returns SoShader::GEOMETRY_SHADER since this is a geometry shader. | |
Static Public Member Functions | |
static SbBool | isSupported (SourceType sourceType) |
Returns TRUE if the GL implementation supports geometry shaders. | |
static void | initClass () |
Initialize class with runtime type system. |
Open Inventor fragment shader node.
Definition at line 15 of file SoGeometryShader.h.
SoGeometryShader::SoGeometryShader | ( | ) |
Constructor.
static void SoGeometryShader::initClass | ( | ) | [static] |
Initialize class with runtime type system.
Reimplemented from SoShaderObject.
static SbBool SoGeometryShader::isSupported | ( | SourceType | sourceType | ) | [static] |
Returns TRUE if the GL implementation supports geometry shaders.
virtual SoShader::ShaderType SoGeometryShader::shaderType | ( | ) | const [virtual] |
Returns SoShader::GEOMETRY_SHADER since this is a geometry shader.
Implements SoShaderObject.