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Open Inventor element storing a list of vertex or fragment shader nodes in the Open Inventor state. More...
#include <SoShaderObjectElement.h>
Public Member Functions | |
virtual void | init (SoState *state) |
Initialize element. | |
virtual void | push (SoState *state) |
Overrides push() method to copy values from next instance in the stack. | |
Static Public Member Functions | |
static void | add (SoState *state, SoShaderObject *shader) |
Add to the current shader object list. | |
static const SoNodeList & | get (SoState *state) |
Returns the current list of shader objects from the state. | |
static void | clear (SoState *state, SoNode *node) |
Clear list. | |
static void | initClass () |
Initialize class with runtime type system. | |
Protected Attributes | |
SoNodeList | _shaders |
List of vertex or fragment shader nodes. |
Open Inventor element storing a list of vertex or fragment shader nodes in the Open Inventor state.
Definition at line 18 of file SoShaderObjectElement.h.
static void SoShaderObjectElement::add | ( | SoState * | state, |
SoShaderObject * | shader | ||
) | [static] |
Add to the current shader object list.
static void SoShaderObjectElement::clear | ( | SoState * | state, |
SoNode * | node | ||
) | [static] |
Clear list.
static const SoNodeList& SoShaderObjectElement::get | ( | SoState * | state | ) | [static] |
Returns the current list of shader objects from the state.
virtual void SoShaderObjectElement::init | ( | SoState * | state | ) | [virtual] |
Initialize element.
static void SoShaderObjectElement::initClass | ( | ) | [static] |
Initialize class with runtime type system.
virtual void SoShaderObjectElement::push | ( | SoState * | state | ) | [virtual] |
Overrides push() method to copy values from next instance in the stack.
SoNodeList SoShaderObjectElement::_shaders [protected] |
List of vertex or fragment shader nodes.
Definition at line 49 of file SoShaderObjectElement.h.