Open Inventor Reference
SbViewVolume Class Reference

3D viewing volume class. More...

#include <Inventor/SbLinear.h>

List of all members.

Public Types

enum  ProjectionType { ORTHOGRAPHIC, PERSPECTIVE }
 Return projection information. More...

Public Member Functions

 SbViewVolume ()
 Constructor and destructor.
 ~SbViewVolume ()
 Constructor and destructor.
void getMatrices (SbMatrix &affine, SbMatrix &proj) const
 Returns two matrices corresponding to the view volume.
SbMatrix getMatrix () const
 Like the method above, but returns the affine and projection parts together in one matrix (i.e., affine.multRight( proj ) ).
SbMatrix getCameraSpaceMatrix () const
 Returns a matrix that transforms the view volume into camera space: it translates the view volume so the viewpoint is at the origin, and rotates it so the view direction is along the negative z axis.
void projectPointToLine (const SbVec2f &pt, SbLine &line) const
 Maps a 2d point (in 0 <= x,y <= 1) to a 3d line.
void projectPointToLine (const SbVec2f &pt, SbVec3f &line0, SbVec3f &line1) const
void projectToScreen (const SbVec3f &src, SbVec3f &dst) const
 Maps the 3D point in world coordinates to a 2D point in normalized screen coordinates (0 <= x,y,z <= 1).
SbPlane getPlane (float distFromEye) const
 Returns a plane parallel to the near (or far) plane of the view volume at a given distance from the projection point (eye).
SbVec3f getSightPoint (float distFromEye) const
 Returns the point along the line of sight at the given distance from the projection point (eye).
SbVec3f getPlanePoint (float distFromEye, const SbVec2f &normPoint) const
 Returns the projection of a given point in normalized screen coordinates (see projectToScreen()) onto the plane parallel to the near plane that is at distFromEye units from the eye.
SbRotation getAlignRotation (SbBool rightAngleOnly=FALSE) const
 Returns a rotation that would align a viewed object so that its positive x-axis (of its object space) is to the right in the view and its positive y-axis is up.
float getWorldToScreenScale (const SbVec3f &worldCenter, float normRadius) const
 Returns a scale factor that would scale a unit sphere centered at worldCenter so that it would appear to have the given radius in normalized screen coordinates when projected onto the near plane.
SbVec2f projectBox (const SbBox3f &box) const
 Projects the given 3D bounding box onto the near plane and returns the size (in normalized screen coordinates) of the rectangular region that encloses it.
SbViewVolume narrow (float left, float bottom, float right, float top) const
 Given a view volume, this narrows the view to the given sub-rectangle of the near plane.
SbViewVolume narrow (const SbBox3f &box) const
 Narrow a view volume by the given box.
void ortho (float left, float right, float bottom, float top, float nearVal, float farVal)
 Sets up an orthographic view volume with the given sides.
void perspective (float fovy, float aspect, float nearVal, float farVal)
 Sets up a perspective view volume with the given field of view and aspect ratio.
void rotateCamera (const SbRotation &q)
 Rotate the camera view direction.
void translateCamera (const SbVec3f &v)
 Translate the camera viewpoint.
SbVec3f zVector () const
 Returns the positive z axis in eye space.
SbViewVolume zNarrow (float nearVal, float farVal) const
 Returns a narrowed view volume which contains as tightly as possible the given interval on the z axis (in eye space).
void scale (float factor)
 Scales width and height of view volume by given factor.
void scaleWidth (float ratio)
 Scales view volume to be the given ratio of its current width, leaving the resulting view volume centered about the same point (in the near plane) as the current one.
void scaleHeight (float ratio)
 Scales view volume to be the given ratio of its current height, leaving the resulting view volume centered about the same point (in the near plane) as the current one.
ProjectionType getProjectionType () const
 Returns projection information.
const SbVec3fgetProjectionPoint () const
 Returns projection information.
const SbVec3fgetProjectionDirection () const
 Returns projection information.
float getNearDist () const
 Returns distance from projection point to near plane.
float getWidth () const
 Returns bounds of viewing frustum.
float getHeight () const
 Returns bounds of viewing frustum.
float getDepth () const
 Returns bounds of viewing frustum.
void transform (const SbMatrix &matrix)
 Transforms the view volume by the given matrix.
SbBool intersect (const SbVec3f &point) const
 Returns TRUE if view volume contains point.
SbBool intersect (const SbVec3f &p0, const SbVec3f &p1, SbVec3f &closestPoint) const
 Returns TRUE if line segment between 2 points may intersect volume.
SbBool intersect (const SbBox3f &box) const
 Returns TRUE if bounding box may intersect volume.
SbBool outsideTest (const SbPlane &p, const SbVec3f &min, const SbVec3f &max) const
 Returns TRUE if the bounding box defined by min,max is totally outside plane p.

Public Attributes

ProjectionType type
SbVec3f projPoint
 Note that there is redundant info in this data structure and its elements should not be changed by hand.
SbVec3f projDir
float nearDist
 distance to near plane
float nearToFar
 distance between z clips
SbVec3f llf
SbVec3f lrf
SbVec3f ulf

Detailed Description

Class used to represent a 3D viewing volume. This class is used to represent viewing frusta and picking volumes. For perspective projection, the view volume is a frustum. For orthographic (parallel) projection, the view volume is a rectangular prism.

See Also
SbVec3f, SbVec2f, SbBox3f, SbMatrix, SbRotation

Definition at line 961 of file SbLinear.h.


Member Enumeration Documentation

Enumerator:
ORTHOGRAPHIC 
PERSPECTIVE 

Definition at line 1091 of file SbLinear.h.


Constructor & Destructor Documentation

SbViewVolume::SbViewVolume ( )
SbViewVolume::~SbViewVolume ( ) [inline]

Definition at line 967 of file SbLinear.h.


Member Function Documentation

SbRotation SbViewVolume::getAlignRotation ( SbBool  rightAngleOnly = FALSE) const

If rightAngleOnly is TRUE, it will come as close as it can to this goal by using only 90 degree rotations.

SbMatrix SbViewVolume::getCameraSpaceMatrix ( ) const
float SbViewVolume::getDepth ( ) const [inline]

Definition at line 1113 of file SbLinear.h.

float SbViewVolume::getHeight ( ) const [inline]

Definition at line 1111 of file SbLinear.h.

void SbViewVolume::getMatrices ( SbMatrix affine,
SbMatrix proj 
) const

The first is a viewing matrix, which is guaranteed to be an affine transformation. The second is suitable for use as a projection matrix in OpenGL.

SbMatrix SbViewVolume::getMatrix ( ) const
float SbViewVolume::getNearDist ( ) const [inline]

Definition at line 1106 of file SbLinear.h.

SbPlane SbViewVolume::getPlane ( float  distFromEye) const
SbVec3f SbViewVolume::getPlanePoint ( float  distFromEye,
const SbVec2f normPoint 
) const
const SbVec3f& SbViewVolume::getProjectionDirection ( ) const [inline]

Definition at line 1103 of file SbLinear.h.

const SbVec3f& SbViewVolume::getProjectionPoint ( ) const [inline]

Definition at line 1100 of file SbLinear.h.

ProjectionType SbViewVolume::getProjectionType ( ) const [inline]

Definition at line 1097 of file SbLinear.h.

SbVec3f SbViewVolume::getSightPoint ( float  distFromEye) const
float SbViewVolume::getWidth ( ) const [inline]

Definition at line 1109 of file SbLinear.h.

float SbViewVolume::getWorldToScreenScale ( const SbVec3f worldCenter,
float  normRadius 
) const
SbBool SbViewVolume::intersect ( const SbVec3f point) const
SbBool SbViewVolume::intersect ( const SbVec3f p0,
const SbVec3f p1,
SbVec3f closestPoint 
) const

Returns closest point on line to center ray of volume if intersection is found.

SbBool SbViewVolume::intersect ( const SbBox3f box) const
SbViewVolume SbViewVolume::narrow ( float  left,
float  bottom,
float  right,
float  top 
) const

The coordinates of the rectangle are between 0 and 1, where (0,0) is the lower-left corner of the near plane and (1,1) is the upper-right corner.

SbViewVolume SbViewVolume::narrow ( const SbBox3f box) const

The box must lie inside the unit cube, and the view will be shrunk according to the size of the box.

void SbViewVolume::ortho ( float  left,
float  right,
float  bottom,
float  top,
float  nearVal,
float  farVal 
)

The parameters are the same as for the OpenGL glOrtho() routine.

SbBool SbViewVolume::outsideTest ( const SbPlane p,
const SbVec3f min,
const SbVec3f max 
) const
void SbViewVolume::perspective ( float  fovy,
float  aspect,
float  nearVal,
float  farVal 
)

The parameters are the same as for the OpenGL gluPerspective() routine, except that the field of view angle is specified in radians.

SbVec2f SbViewVolume::projectBox ( const SbBox3f box) const
void SbViewVolume::projectPointToLine ( const SbVec2f pt,
SbVec3f line0,
SbVec3f line1 
) const
void SbViewVolume::projectPointToLine ( const SbVec2f pt,
SbLine line 
) const
void SbViewVolume::projectToScreen ( const SbVec3f src,
SbVec3f dst 
) const

The z-screen coordinate represents the homogenized z coordinate which goes (nonlinearly) from 0 at the near clipping plane to 1 at the far clipping plane.

void SbViewVolume::rotateCamera ( const SbRotation q)

Note that this accomplishes the reverse of doing an OpenGL glRotate() command after defining a camera, which rotates the scene viewed by the camera.

void SbViewVolume::scale ( float  factor)
void SbViewVolume::scaleHeight ( float  ratio)
void SbViewVolume::scaleWidth ( float  ratio)
void SbViewVolume::transform ( const SbMatrix matrix)

NOTE: if the matrix performs a scale and a rotation, angles between the transformed projection direction and the sides of the view volume may not be preserved.

void SbViewVolume::translateCamera ( const SbVec3f v)

Note that this accomplishes the reverse of doing an OpenGL glTranslate() command after defining a camera, which translates the scene viewed by the camera.

SbViewVolume SbViewVolume::zNarrow ( float  nearVal,
float  farVal 
) const

The returned view volume will never be larger than the current volume, however. near and far are given in terms of zVector(): this means that near > far must hold.

SbVec3f SbViewVolume::zVector ( ) const

In this coordinate system, the z value of the near plane should be GREATER than the z value of the far plane.


Member Data Documentation

Definition at line 1124 of file SbLinear.h.

Definition at line 1125 of file SbLinear.h.

Definition at line 1122 of file SbLinear.h.

Definition at line 1123 of file SbLinear.h.

Definition at line 1121 of file SbLinear.h.

must be (0,0,0) for ortho

Definition at line 1120 of file SbLinear.h.

Definition at line 1116 of file SbLinear.h.

Definition at line 1126 of file SbLinear.h.


The documentation for this class was generated from the following file: