Open Inventor Reference
Class List
Here are the classes, structs, unions and interfaces with brief descriptions:
SoGLLazyElement::GLLazyStateProvide a public typedef for GLLazyState, so that GLRenderCache can use it:
SoLazyElement::ivStateStructNameStruct to hold the inventor state:
SbBox2f2D box class
SbBox2s2D box class
SbBox3f3D box class
SbColorColor vector class
SbCylinderClass for representing a cylinder
SbCylinderPlaneProjectorCylinder-plane projector
SbCylinderProjectorCylinder projector
SbCylinderSectionProjectorCylinder-section projector
SbCylinderSheetProjectorCylinder-sheet projector
SbDictThis is a dictionary mapping (unsigned long) integer keys to (void *) data pointers
SbDictEntryA dictionary is stored as a collection of entries, each of which is an SbDictEntry
SbIntListList of generic (void *) pointers
SbLineDirected line in 3D
SbLineProjectorLine projector
SbMatrix4x4 matrix class
SbNameCharacter string stored in a hash table
SbNameEntryThis is used to make lists of SbName instances
SbOpenGLInclude the glew header, which allows to access the whole OpenGL and extensions API without using native windows or unix headers
SbPlaneOriented plane in 3D
SbPlaneProjectorPlane projector
SbPListList of generic (void *) pointers
SbProjectorBase class for representing projectors
SbRotationClass for representing a rotation
SbSphereClass for representing a sphere
SbSpherePlaneProjectorSphere-plane projector
SbSphereProjectorSphere projector
SbSphereSectionProjectorSphere-section projector
SbSphereSheetProjectorSphere-sheet projector
SbStringClass for smart character strings
SbStringListA list of strings
SbTimeClass for representation of a time
SbVec2f2D vector class
SbVec2s2D vector class
SbVec3f3D vector class
SbVec3fListList of vectors
SbVec3s3D vector used to represet points or directions
SbVec4f4D vector class
SbViewportRegionClass for representing a viewport
SbViewVolume3D viewing volume class
SbXfBox3f3D box with an associated transformation matrix
SoAccumulatedElementThis is the abstract base class for each state element whose value may be accumulated when it is set
SoActionAbstract base class for all actions
SoActionMethodListInternal class
SoAlarmSensorTriggers a callback once sometime in the future
SoAmbientColorElementThis class is being superceded by the SoLazyElement class
SoAnnotationAnnotation group node
SoAntiSquishTransformation node that undoes non-uniform 3D scales
SoAppearanceKitAppearance nodekit class
SoArrayGroup node that creates a regular IxJxK array of copies of its children
SoAsciiTextSimple 3D text shape node
SoAuditorListSoAuditorList class
SoBaseBase class for all nodes, paths, and engines
SoBaseColorNode that defines an object's base color
SoBaseKitBase class for all node kits
SoBaseListSubclasses of the SbPList class which hold lists of pointers of a specific type
SoBBoxModelMatrixElementElement that stores the current model matrix for use with the SoGetBoundingBoxAction
SoBlinkerAnimated cycling switch node
SoBoolOperationPerforms Boolean operations
SoBoundingBoxCacheClass SoBoundingBoxCache:
SoBoxHighlightRenderActionBox highlight - a subclass of SoGLRenderAction which renders the scene graph, then renders wireframe boxes surrounding each selected object
SoBundleThis is the abstract base class for bundles
SoButtonEventBase class for all button events
SoByteStreamConverts scene graph objects to character byte streams
SoCache
SoCacheContextElementElement that stores the cache context
SoCacheElementElement that stores the most recently opened cache
SoCalculatorA general-purpose calculator
SoCallbackProvides custom behavior during actions
SoCallbackActionPerforms a generic traversal of the scene graph
SoCallbackListManages a list of callback functions and associated data
SoCameraAbstract base class for camera nodes
SoCameraKitCamera nodekit class
SoCatchClass containing static functions to control global exception handling for OpenInventor
SoCenterballDraggerStriped ball you rotate and re-center by dragging with the mouse
SoCenterballManipTransform node with 3D interface for editing rotation and center
SoChildListThis class maintains a list of child nodes for any node
SoClipPlaneClipping plane node
SoClipPlaneElementElement that stores the current set of clipping planes, specified as SbPlanes
SoColorIndexSurface color index node
SoColorPackerThis class is meant to be used by all property nodes that set either a diffuse color or transparency in the lazy element
SoCompactPathListThis class represents a list of paths (like an SoPathList) in a more compact form
SoComplexityShape complexity node
SoComplexityElementElement that stores the current shape complexity
SoComplexityTypeElementElement that stores the current complexity type
SoComposeMatrixMatrix composition engine
SoComposeRotationRotation composition engines
SoComposeRotationFromToComposes a rotation that rotates from one vector into another
SoComposeVec2fVector composition engines
SoComposeVec3fComposes 3D vectors from floating-point values
SoComposeVec4fComposes 4D vectors from floating-point values
SoComputeBoundingBoxComputes the bounding box and center of a scene graph
SoConcatenateJoins separate fields into a single multiple-value field
SoConeCone shape node
SoConeDetailStores detail information about the SoCone node
SoCoordinate3Coordinate point node
SoCoordinate4Rational coordinate point node
SoCoordinateElementElement that stores the current coordinates
SoCounterTriggered integer counter
SoCreaseAngleElementElement that stores the current crease angle that is used to determine whether default normals should be computed to create a sharp edge or a smooth surface
SoCubeCube shape node
SoCubeDetailStores detail information about the SoCube node
SoCylinderCylinder shape node
SoCylinderDetailStores detail information about the SoCylinder node
SoDataSensorAbstract base class for sensors attached to parts of a scene
SoDBScene graph database class
SoDebugList of environment variables for tracing:
SoDebugErrorDebug error handling
SoDecomposeMatrixMatrix decomposition engine
SoDecomposeRotationRotation decomposition engine
SoDecomposeVec2fVector decomposition engines
SoDecomposeVec3fDecomposes 3D vectors into floating-point values
SoDecomposeVec4fDecomposes 4D vectors into floating-point values
SoDelayQueueSensorAbstract base class for sensors not dependent on time
SoDetailBase class for describing detail information about a shape node
SoDetailListMaintains a list of instances of details
SoDirectionalLightNode representing a directional light source
SoDirectionalLightDraggerDirectional icon you rotate and translate by dragging with the mouse
SoDirectionalLightManipDirectional light node with 3D interface for editing direction
SoDraggerBase class for nodekits that move in response to click-drag-release mouse events
SoDragPointDraggerObject you can translate in 3D by dragging with the mouse
SoDrawStyleNode that defines the style to use when rendering
SoDrawStyleElementElement that stores the current draw style
SoElapsedTimeBasic controllable time source
SoElementThis is the abstract base class for all state elements
SoEmissiveColorElementThis class is being superceded by the SoLazyElement class
SoEnabledElementsListInternal class
SoEngineBase class for all engines
SoEngineListMaintains a list of pointers to engines
SoEngineOutputClass for all engine outputs
SoEngineOutputDataHolds data about engine outputs: the number of outputs the engine has, the names of the outputs
SoEngineOutputListMaintains a list of pointers to engine outputs
SoEnvironmentGlobal environment node
SoErrorError handling base class
SoEventBase class for all events
SoEventCallbackNode which invokes callbacks for events
SoFaceDetailStores detail information about vertex-based shapes made of faces
SoFaceSetPolygonal face shape node
SoFieldBase class for all fields
SoFieldContainerAbstract base class for objects that contain fields
SoFieldConverterAbstract base class for all field converter engines
SoFieldDataHolds data about fields of an object: the number of fields the object has, the names of the fields, and a pointer to a prototype instance of the field
SoFieldListMaintains a list of pointers to fields
SoFieldSensorSensor class that can be attached to Inventor fields
SoFileNode that reads children from a named file
SoFloatElementSubclasses store a single float, int, or enum value
SoFocalDistanceElementElement that stores the current focal distance of the camera
SoFontNode that defines font type and size for text
SoFontNameElementElement storing the current font name
SoFontSizeElementElement storing the current font size
SoFontStyleSimple 3D text shape node
SoFullPathThis SoEXTENDER class allows expert users to examine "hidden" children in paths
SoGateSelectively copies its input to its output
SoGetBoundingBoxActionComputes bounding box of a scene
SoGetMatrixActionComputes transformation matrix for subgraph
SoGLCacheContextElement
SoGLCacheList
SoGLClipPlaneElementElement that adds a clipping plane to the set currently in GL
SoGLColorIndexElementThis class is being superceded by the SoLazyElement class
SoGLCoordinateElementElement that stores the current coordinates
SoGLDisplayListClass SoGLDisplayList:
SoGLDrawStyleElementElement that changes the current draw style in GL
SoGLLazyElementElement that manages the GL state for the SoLazyElement
SoGLLightIdElementElement that stores the id of the current light
SoGLLinePatternElementElement that stores the current line pattern in GL
SoGLLineWidthElementElement that stores the current line width in GL
SoGLMaterialIndexElementElement that stores the indices into the current GL material map of the ambient, diffuse, and specular components of the current surface material, as defined by GL's color index lighting model
SoGLModelMatrixElementElement that stores the current model matrix in GL
SoGLNormalElementElement that stores the current surface normals
SoGLPointSizeElementElement that stores the current point size in GL
SoGLPolygonOffsetElement
SoGLProjectionMatrixElementElement that stores the current projection matrix in GL
SoGLRenderActionRenders a scene graph using OpenGL
SoGLRenderCache
SoGLRenderPassElementElement that stores the current rendering pass, a non-negative integer that can be used during multi-pass rendering to implement special effects such as motion blur or anti-aliasing
SoGLShapeHintsElementElement that stores current shape hints and sends commands to GL based on them
SoGLStencilBitsElement
SoGLTextureCoordinateElementElement storing the current gltexture coordinates
SoGLTextureEnabledElementElement that enables/disables textures
SoGLTextureImageElementElement that stores the current texture image in GL
SoGLTextureMatrixElementElement that stores the current texture matrix in GL
SoGLUpdateAreaElementElement that stores the rectangular area within the current viewport region that needs to be updated when rendering
SoGLVBOElementManage the currently registered VBOs in the state (for coordinates, normals, colors and tex coords) (MeVis ONLY)
SoGLViewingMatrixElementElement that stores the current viewing matrix in GL
SoGLViewportRegionElementElement that stores the current viewport region in GL
SoGroupBase class for all group nodes
SoHandleBoxDraggerBox you can scale, stretch and translate by dragging with the mouse
SoHandleBoxManipTransform node with 3D Interface for Editing ScaleFactor and Translation
SoHandleEventActionAllows nodes in a graph to receive input events
SoIdleSensorSensor for one-time only callbacks when the application is idle
SoIndexedFaceSetIndexed polygonal face shape node
SoIndexedLineSetIndexed polyline shape node
SoIndexedNurbsCurveIndexed NURBS curve shape node
SoIndexedNurbsSurfaceIndexed NURBS surface shape node
SoIndexedShapeAbstract base class for all indexed vertex-based shapes
SoIndexedTriangleSetIndexed set of triangles
SoIndexedTriangleStripSetIndexed triangle strip set shape node
SoInfoNode containing information text string
SoInputUsed to read Inventor data files
SoInputFileStructure: SoInputFile (internal)
SoInt32ElementSubclasses store a single int32_t, int, or enum value
SoInteractionInitializes Inventor interaction classes
SoInteractionKitBase class for all interaction nodekit classes
SoInterpolateBase class for all interpolator engines
SoInterpolateFloatInterpolaters for the builtin field types
SoInterpolateRotationInterpolates rotation values
SoInterpolateVec2fInterpolates 2D floating-point vectors
SoInterpolateVec3fInterpolates 3D floating-point vectors
SoInterpolateVec4fInterpolates 4D floating-point vectors
SoJackDraggerJack-shaped object you rotate, translate, or scale by dragging with the mouse
SoJackManipTransform node with 3D interface for rotating, scaling, and translating
SoKeyboardEventSeveral windows headers define DELETE
SoLabelNode containing label text string
SoLazyElementElement that manages several properties such as colors, that need to be lazily tracked by GL
SoLevelOfDetailLevel-of-detail switching group node
SoLightAbstract base class for all light source nodes
SoLightAttenuationElementElement that stores the light attenuation(s) of the current environment
SoLightKitLight nodekit class
SoLightModelNode that defines the lighting model to use when rendering
SoLightModelElementElement that stores the current lighting model
SoLightPathA SoLightPath is a light-weight version of an SoTempPath, intended to be used just to keep track of the current path during traversal
SoLinearProfilePiecewise-linear profile curve
SoLineDetailStores detail information about vertex-based shapes made of line segments
SoLineHighlightRenderActionLine highlight - a subclass of SoGLRenderAction which renders the scene graph, then renders wireframe boxes surrounding each selected object
SoLinePatternElementElement that stores the current line stipple pattern
SoLineSetPolyline shape node
SoLineWidthElementElement that stores the current line width
SoLocalBBoxMatrixElementElement that stores the transformation matrix from object space to some local coordinate space during application of an SoGetBoundingBoxAction
SoLocateHighlightSpecial separator that performs locate highlighting
SoLocation2Event2D location events
SoLODDistance-based level-of-detail switching group node
SoMaterialSurface material definition node
SoMaterialBindingNode that specifies how multiple materials are bound to shapes
SoMaterialBindingElementElement that stores the current material binding
SoMaterialBundleBundle that allows shapes to deal with materials more easily
SoMatrixTransformNode that specifies a 3D geometric transformation as a matrix
SoMemoryErrorMemory error handling
SoMeVis
SoMFBitMaskMultiple-value field containing any number of masks of bit flags
SoMFBoolMultiple-value field containing any number of boolean values
SoMFColorMultiple-value field containing any number of RGB colors stored as three floats
SoMFEngineMultiple-value field containing any number of pointers to engines
SoMFEnumMultiple-value field containing any number of enumerated type values
SoMFFloatMultiple-value field containing any number of floating point values
SoMFieldBase class for all multiple-valued fields
SoMFInt32Multiple-value field containing any number of int32_t integers
SoMFMatrixMultiple-value field containing any number of 4x4 matrices
SoMFNameMultiple-value field containing any number of names
SoMFNodeMultiple-value field containing any number of pointers to nodes
SoMFPathMultiple-value field containing any number of pointers to paths
SoMFPlaneField containing several plane equations
SoMFRotationMultiple-value field containing any number of SbRotations
SoMFShortMultiple-value field containing any number of short integers
SoMFStringMultiple-value field containing any number of strings
SoMFTimeMultiple-value field containing any number of SbTime values
SoMFUInt32Multiple-value field containing any number of uint32_tegers
SoMFUShortMultiple-value field containing any number of unsigned short integers
SoMFVec2fMultiple-value field containing any number of two-dimensional vectors
SoMFVec3fMultiple-value field containing any number of three-dimensional vectors
SoMFVec4fMultiple-value field containing any number of four-dimensional vectors
SoModelMatrixElementElement that stores the current model matrix - the cumulative transformation applied to subsequent shapes
SoMotion3Event3D motion events
SoMouseButtonEventMouse button press and release events
SoMouseWheelEventOpen Inventor SoEvent that represents a MouseWheel movement
SoMultipleCopyGroup node that traverses multiple times, applying matrices
SoNodeAbstract base class for all database nodes
SoNodeKitInitializes nodekit classes
SoNodekitCatalogNodekit catalog class
SoNodekitCatalogEntryInternal class that should be accessed only by an SoNodekitCatalog
SoNodeKitDetailStores detail information about a nodekit
SoNodeKitListPartGroup node with restricted children
SoNodekitParts
SoNodeKitPathPath that points to a list of hierarchical nodekits
SoNodeListMaintains a list of pointers to nodes
SoNodeSensorSensor class that can be attached to Inventor nodes
SoNonIndexedShapeAbstract base class for all non-indexed vertex-based shapes
SoNormalNode that defines surface normals for shapes
SoNormalBindingNode that specifies how multiple surface normals are bound to shapes
SoNormalBindingElementElement that stores the current normal binding
SoNormalBundleBundle that allows shapes to deal with normals and normal bindings more easily
SoNormalCacheClass SoNormalCache:
SoNormalElementElement that stores the current surface normals
SoNormalGeneratorThis class can be used by polyhedral shape classes to generate surface normals when they do not have valid ones specified
SoNotListHolds a list of SoNotRec notification records
SoNotRecRecords one step in the path taken by notification
SoNurbsCurveNURBS curve shape node
SoNurbsProfileNURBS profile curve
SoNurbsSurfaceNURBS surface shape node
SoOneShotTimer that runs for a pre-set amount of time
SoOneShotSensorSensor for one-time only callbacks
SoOnOffEngine that functions as an on/off switch
SoOrthographicCameraOrthographic camera node
SoOutputUsed to write Inventor data files
SoOverrideElementElement that stores a flag for each type of element which can be overridden
SoPackedColorNode that defines base colors using packed representation
SoPathPath that points to a list of hierarchical nodes
SoPathListMaintains a list of pointers to paths
SoPathSensorSensor class that can be attached to Inventor paths
SoPathSwitchGroup node that traverses only when traversed along a given path
SoPendulumAnimated oscillating rotation node
SoPerspectiveCameraPerspective camera node
SoPickActionAbstract base class for picking objects in a scene
SoPickedPointRepresents point on surface of picked object
SoPickedPointListMaintains a list of pointers to SoPickedPoint instances
SoPickRayElementElement that stores the current ray to use for picking
SoPickStylePicking style node
SoPickStyleElementElement that stores the current pick style
SoPointDetailStores detail information about vertex-based shapes made of points
SoPointLightNode representing a point light source
SoPointLightDraggerSun-shaped icon you can translate in 3D by dragging with the mouse
SoPointLightManipPoint light node with 3D interface for editing location
SoPointSetPoint set shape node
SoPointSizeElementElement that stores the current point size
SoPolygonOffset
SoPolygonOffsetElement
SoPrimitiveVertexRepresents a vertex of a generated primitive
SoProfileAbstract base class for all profile nodes
SoProfileCoordinate2Profile coordinate node
SoProfileCoordinate3Rational profile coordinate node
SoProfileCoordinateElementElement storing the current profile coordinates, as either 2-D or 3-D points
SoProfileElementElement storing 2D profiles for nurbs and 3d text
SoProjectionMatrixElementElement that stores the current projection matrix - the projective part of the matrix set up by the camera
SoQuadMeshQuadrilateral mesh shape node
SoRayPickActionIntersects objects with a ray cast into scene
SoReadErrorRead error handling
SoReplacedElementThis is the abstract base class for each state element whose value is replaced whenever it is set
SoResetTransformNode that resets the current transformation to identity
SoRotateCylindricalDraggerObject you rotate along a cylindrical surface by dragging with the mouse
SoRotateDiscDraggerObject you can rotate like a knob by dragging With the mouse
SoRotateSphericalDraggerObject you can rotate about a spherical surface by dragging with the mouse
SoRotationNode representing a 3D rotation about an arbitrary axis
SoRotationXYZNode representing a 3D rotation about the x-, y-, or z-axis
SoRotorAnimated rotation node
SoScaleNode representing a 3D geometric scaling
SoScale1DraggerObject you can scale in one dimension by dragging with the mouse
SoScale2DraggerObject you can scale in two dimensions by dragging with the mouse
SoScale2UniformDraggerObject you can scale uniformly in two dimensions by dragging with the mouse
SoScaleUniformDraggerObject you can scale uniformly in 3D by dragging with the mouse
SoSceneKitScene nodekit class
SoSceneManagerManages scene graph rendering and event handling
SoSearchActionSearches for nodes in a scene graph
SoSelectionManages a list of selected objects
SoSelectOneSelects one value from a multiple-value field
SoSensorAbstract base class for Inventor sensors
SoSensorManager
SoSeparatorGroup node that saves and restores traversal state
SoSeparatorKitSeparator nodekit class
SoSFBitMaskSingle-value field containing a set of bit flags
SoSFBoolField containing a single boolean value
SoSFColorField containing an RGB color
SoSFEngineField containing a pointer to a engine
SoSFEnumField containing an enumerated value
SoSFFloatField containing a floating-point value
SoSFieldAbstract base class for all single-value fields
SoSFImageField containing a 2D image
SoSFInt32Field containing a int32_t integer
SoSFMatrixField containing a 4x4 matrix
SoSFNameField containg a name
SoSFNodeField containing a pointer to a node
SoSFPathField containing a pointer to an SoPath
SoSFPlaneField containing a plane equation
SoSFRotationField containing a rotation
SoSFShortField containing a short integer
SoSFStringField containing a string
SoSFTimeField containing an SbTime
SoSFTriggerField used to trigger engines or connection networks
SoSFUInt32Field containing an unsinged int32_t integer
SoSFUShortField containing an unsigned short integer
SoSFVec2fField containing a two-dimensional vector
SoSFVec2s
SoSFVec3fField containing a three-dimensional vector
SoSFVec3s
SoSFVec4fField containing a homogeneous three-dimensional vector
SoShapeAbstract base class for all shape nodes
SoShapeHintsNode that provides hints about shapes
SoShapeHintsElementElement that stores current shape hints
SoShapeKitNOTE TO DEVELOPERS: For info about the structure of SoShapeKit: [1] compile: /usr/share/src/Inventor/samples/ivNodeKitStructure [2] type: ivNodeKitStructure SoShapeKit
SoShapeStyleElementThis elements stores some information shapes need to quickly determine whether or not they should render, and, if they should render, how they should render
SoShininessElementMostly superceded by SoLazyElement
SoShuttleAnimated oscillating translation node
SoSpaceballButtonEventSpaceball button press and release events
SoSpecularColorElementThis class is being superceded by the SoLazyElement class
SoSphereSphere shape node
SoSpotLightNode representing a spotlight source
SoSpotLightDraggerSpotlight shaped dragger that allows you to change position, direction, and width of the beam
SoSpotLightManipDescription: This file defines a manipulator for a spot light nodes
SoStateAn SoState collects and holds state while traversing a scene graph
SoStencilBitsElement
SoSurroundScaleTransformation node that adjusts the current matrix so a default cube will surround other objects
SoSwitchGroup node that traverse one chosen child
SoSwitchElementElement that stores the current switch index
SoTabBoxDraggerCubic object you can translate and scale by dragging with the mouse
SoTabBoxManipTransform node with 3D Interface for editing scale and translation
SoTabPlaneDraggerObject you can translate or scale within a plane by dragging with the mouse
SoTempPathThis class is internal to Inventor
SoText2Internal class
SoText33D text shape node
SoTextDetailStores detail information about a text node
SoTextureTexture node
SoTexture2Texture mapping node
SoTexture2Transform2D texture transformation node
SoTextureCoordinate22D texture coordinate node
SoTextureCoordinateBindingNode that specifies how texture coordinates are bound to shapes
SoTextureCoordinateBindingElementElement storing the current texture coordinate binding
SoTextureCoordinateBundleBundle that allows shapes to deal with texture coordinates more easily
SoTextureCoordinateDefaultNode that removes texture coordinates from state
SoTextureCoordinateElementElement storing the current texture coordinates
SoTextureCoordinateEnvironmentNode that specifies texture coordinates by projection from a environment
SoTextureCoordinateFunctionAbstract base class for texture coordinate function nodes
SoTextureCoordinatePlaneNode that specifies texture coordinates by projection from a plane
SoTextureImageElementElement storing the current texture image
SoTextureMatrixElementElement that stores the current texture matrix - the cumulative transformation applied to subsequent shapes
SoTextureOverrideElementElement that stores a flag for each type of element which can be overridden
SoTextureQualityElementElement that stores the current texture quality
SoTimeCounterTimed integer counter
SoTimerQueueSensorAbstract base class for sensors dependent on time
SoTimerSensorSensor that triggers callback repeatedly at regular intervals
SoTrace< INDEXTYPE >This class simply implements a constructor and a destructor
SoTraceBuffer< INDEXTYPE >This class manages a list and a stack of pointers to permanent strings
SoTrackballDraggerStriped ball you can rotate or scale uniformly by dragging with the mouse
SoTrackballManipTransform node with 3D interface for changing rotation and scaling
SoTranReceiverInterprets database changes for transcription
SoTranSenderSends database changes for transcription
SoTransformGeneral 3D geometric transformation node
SoTransformationAbstract base class for all geometric transformation nodes
SoTransformBoxDraggerBox-like object you scale, rotate, and translate by dragging with the mouse
SoTransformBoxManipTransform node with 3D interface for changing scaling, rotation, and translation
SoTransformerDraggerBox-like object you scale, rotate, and translate by dragging with the mouse
SoTransformerManipTransform node with 3D interface for changing scaling, rotation, and translation
SoTransformManipBase class for all transform Nodes with built-in 3D user interfaces
SoTransformSeparatorGroup node that saves and restores transformation state
SoTransformVec3fTransforms a 3D vector by a 4x4 matrix
SoTranslate1DraggerObject you can translate along a line by dragging With the mouse
SoTranslate2DraggerObject you can translate within a plane by dragging with the mouse
SoTranslationNode representing a 3D translation
SoTriangleStripSetTriangle strip set shape node
SoTriggerAnyProvides fan-in for triggers
SoTypeSoType has no virtual functions to keep it small..
SoTypeListMaintains a list of SoTypes
SoUnitsNode that scales to convert units of length
SoUnitsElementElement that stores the current units type
SoUnknownEngine
SoUnknownNodeThe Unknown Node! This node is created during file reading when a node is read that is unrecognized by Inventor and a DSO cannot be found for it
SoUpgrader
SoV1CustomNode
SoVBOSoVBO is used to manage OpenGL vertex buffer objects
SoVertexArrayIndexerSoVertexArrayIndexer is a class that manages rendering of indexed primitives using Vertex Array rendering
SoVertexPropertyVertex property node
SoVertexPropertyCache
SoVertexShapeAbstract base class for all vertex-based shape nodes
SoViewingMatrixElementElement that stores the current viewing matrix - the non-projection part of the matrix set up by the camera
SoViewportRegionElementElement that stores the current viewport region, which indicates which part of the window is being rendered into
SoViewVolumeElementElement that stores the current viewing volume
SoWindowElementElement that stores the current window attributes
SoWrapperKitWrapper nodekit class
SoWriteActionWrites a scene graph to a file
SoWWWAnchorSeparator group node with a URL hyperlink
SoWWWInlineNode that refers to children through a URL