Open Inventor Reference
SoNodeKitPath Class Reference

Path that points to a list of hierarchical nodekits. More...

#include <Inventor/SoNodeKitPath.h>

Inheritance diagram for SoNodeKitPath:
SoPath SoBase

List of all members.

Public Member Functions

int getLength () const
 Returns length of path chain (number of nodekits).
SoNodegetTail () const
 Return the last nodekit in a path chain.
SoNodegetNode (int i) const
 Returns a pointer to the i'th node in the nodekit path.
SoNodegetNodeFromTail (int i) const
 Returns a pointer to the i'th nodekit in the chain, counting backward from the tail nodekit.
void truncate (int start)
 Truncates the path chain, removing all nodes from index start on.
void pop ()
 Pops the last nodekit off the end of the path.
void append (SoBaseKit *childKit)
 Adds childKit to end of chain; uses first occurrence of childKit as a part within current last nodekit.
void append (const SoNodeKitPath *fromPath)
 Adds all nodekits in fromPath's chain to end of chain; the head node of fromPath must be the same as or a child of the current tail node.
SbBool containsNode (SoBaseKit *node) const
 Returns TRUE if the passed nodekit is found anywhere in the path chain.
int findFork (const SoNodeKitPath *path) const
 If the two paths have different head nodes, this returns -1.

Protected Member Functions

 SoNodeKitPath (int approxLength)
 Hide the constructor.
virtual ~SoNodeKitPath ()
 Destructor.

Friends

int operator== (const SoNodeKitPath &p1, const SoNodeKitPath &p2)
 Comparison operator: returns TRUE if all nodes on the nodekit path are equal.

Detailed Description

SoNodeKitPath is a subclass of SoPath that lets you look at nodekits below the top nodekit in the path. Since nodekits have hidden children, when you call getTail() on a regular path, it returns the top-most nodekit on the path. This occurs even though the path might contain extra internal information leading to a node far deeper in the scene graph. For example, when picking an object inside an SoSceneKit, the regular path would end at the scenekit. But a nodekit path would continue further down listing the other nodekits below it in the path.

Intermediary (private) nodes between nodekits are not included in the nodekit path.

Note that there is no constructor for an SoNodeKitPath, so you can not create one. Rather, you cast an (SoPath *) into an (SoNodeKitPath *), which returns nodekit-style values from all the same questions as SoPath.

Also, some methods of SoPath may not be called on an SoNodeKitPath. Any methods which take a regular SoNode as an argument (except for setHead()) are not accessible, and replaced by methods that take an SoBaseKit as an argument instead. Methods which allow the programmer to refer to the child index of a node beneath its parent are also inaccessible; since a SoNodeKitPath only shows nodekits and hides any private parts, successive nodekits in the path may not actually be parent and child.

See Also
SoBaseKit, SoPath, SoRayPickAction, SoSearchAction

Definition at line 105 of file SoNodeKitPath.h.


Constructor & Destructor Documentation

SoNodeKitPath::SoNodeKitPath ( int  approxLength) [inline, protected]

Definition at line 159 of file SoNodeKitPath.h.

virtual SoNodeKitPath::~SoNodeKitPath ( ) [protected, virtual]

Member Function Documentation

void SoNodeKitPath::append ( SoBaseKit childKit)

If the path is empty, this is equivalent to setHead(childKit).

void SoNodeKitPath::append ( const SoNodeKitPath fromPath)
SbBool SoNodeKitPath::containsNode ( SoBaseKit node) const
int SoNodeKitPath::findFork ( const SoNodeKitPath path) const

Otherwise, it returns the path chain index of the last nodekit (starting at the head) that is the same for both paths.

int SoNodeKitPath::getLength ( ) const

Reimplemented from SoPath.

SoNode* SoNodeKitPath::getNode ( int  i) const

Reimplemented from SoPath.

SoNode* SoNodeKitPath::getNodeFromTail ( int  i) const

Passing 0 for i returns the tail nodekit.

Reimplemented from SoPath.

SoNode* SoNodeKitPath::getTail ( ) const

Note that getHead() is not redefined from SoPath, since an SoNodeKitPath need not begin with a nodekit; the restriction is placed only on successive nodes on the path.

Reimplemented from SoPath.

void SoNodeKitPath::pop ( )

Reimplemented from SoPath.

void SoNodeKitPath::truncate ( int  start)

Calling truncate(0) empties the path entirely.

Reimplemented from SoPath.


Friends And Related Function Documentation

int operator== ( const SoNodeKitPath p1,
const SoNodeKitPath p2 
) [friend]

The documentation for this class was generated from the following file: