MeVisLabToolboxReference
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Base class for hardware shaders that can be used on a View2DTexture. More...
#include "SoView2DSystem.h"
#include "mlDataTypes.h"
#include "View2DTexture.h"
#include "mlGLResourceManager.h"
Go to the source code of this file.
Classes | |
class | View2DShader |
base class for hardware shaders that can be used on a View2DTexture More... | |
class | View2DTextureLUTShader |
abstract base class for shaders that use a 2D texture for LUT lookup More... | |
Namespaces | |
namespace | ml |
Define the namespace name like in the ML. Default is | |
Defines | |
#define | VIEW2D_BICUBIC_FILTER_TEX_SIZE 256 |
Base class for hardware shaders that can be used on a View2DTexture.
Definition in file View2DShader.h.
#define VIEW2D_BICUBIC_FILTER_TEX_SIZE 256 |
Definition at line 26 of file View2DShader.h.