MeVisLabToolboxReference
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A class to render images as OpenGL Textures. More...
#include <View2DTexture.h>
Public Member Functions | |
View2DTexture () | |
create empty texture | |
~View2DTexture () | |
void | setLut (ml::LUTData< MLuint8 > *newLut) |
sets the lut currently used (NEEDS VALID CURRENT GL CONTEXT!) | |
ml::LUTData< MLuint8 > * | getLut () |
gets the lut | |
void | setFilter (View2DTextureFilter filter) |
sets the filters that are currently used | |
View2DTextureFilter | getFilter () |
get the used filter mode | |
void | setData (void *data, MLssize_t sizeX, MLssize_t sizeY, MLssize_t dtype=MLuint8Type, MLssize_t channels=1) |
MLDataType | getImageDataType () |
get the data type of the stored image | |
void | allocateData (MLssize_t sizeX, MLssize_t sizeY, MLssize_t dtype=MLuint8Type, MLssize_t channels=1) |
allocates a new data area, frees the old data | |
void * | getData () |
returns the data pointer (or NULL if empty), free write access is granted | |
bool | hasData () |
returns TRUE if there is data stored, else it returns false | |
void | freeData () |
frees the stored data | |
void | setDataChanged () |
sets a flag that the current data needs to be reload as a texture because it was changed | |
bool | isValidUserID (void *user, MLssize_t id) |
returns true if user and id are correct | |
bool | isValidUser (void *user) |
returns true if user is correct | |
void | setUserID (void *user, MLssize_t id) |
sets current user and id | |
void | getSize (MLssize_t &x, MLssize_t &y) |
gets the current size of image | |
void | loadSliceToTexture (SoSFMLImage *image, MLssize_t slice, MLssize_t timepoint) |
loads image slice to texture (depending on lut it uses a different data type) (LUT MUST be set before!!!) | |
void | bindTexture () |
binds the texture, needs to be done before drawTexture (NEEDS VALID CURRENT GL CONTEXT!) | |
void | drawTexture (float dx1, float dy1, float dx2, float dy2) |
draws the texture in the given 2d rectangle (NEEDS VALID CURRENT GL CONTEXT!) | |
void | drawTexture (float vp1[3], float vp2[3], float vp3[3]) |
draws the texture in the given 3d slice (vp1, vp2, vp3 (4. point is calculated)) (NEEDS VALID CURRENT GL CONTEXT!) | |
void | restoreState () |
restores the GL state (NEEDS VALID CURRENT GL CONTEXT!) | |
void | freeTexture () |
frees the allocated texture id | |
bool | needsImageData () |
check if texture needs image data (NEEDS VALID CURRENT GL CONTEXT!) | |
void | setShader (View2DShader *shader) |
sets the shader that should be used for rendering | |
void | setForceShaderUsage (bool flag) |
forces the usage of the shader, regardless of the format, this also clears the internal image data reloading mechanism | |
View2DShader * | getShader () |
get the shader (might be NULL); | |
void | setCheckerInterval (size_t interval) |
Set the checkerInterval variable to value interval. | |
size_t | getCheckerInterval () const |
Get the checkerInterval variable value. | |
void | setCheckerTilesInverted (bool inverted) |
Invert the checkerboard, if inverted = TRUE. | |
bool | areCheckerTilesInverted () const |
Get the _areCheckersInverted variable value. | |
Static Public Member Functions | |
static MLssize_t | getPowerOfTwo (MLssize_t size, bool &subflag) |
returns next power of two and if size is only subpart | |
static MLssize_t | getPowerOfTwo (MLssize_t size) |
returns next power of two |
A class to render images as OpenGL Textures.
This class internally uses OpenGL Textures to render an image of arbitrary size, using multiple textures if the image is bigger than the teture limit of the hardware. Lookuptables are supported for all datatypes. The maximum color channels supported are 4, which is an RGBA image. Setting channels >4 results in undefined behaviour.
Definition at line 56 of file View2DTexture.h.
View2DTexture::View2DTexture | ( | ) |
create empty texture
View2DTexture::~View2DTexture | ( | ) |
void View2DTexture::allocateData | ( | MLssize_t | sizeX, |
MLssize_t | sizeY, | ||
MLssize_t | dtype = MLuint8Type , |
||
MLssize_t | channels = 1 |
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) |
allocates a new data area, frees the old data
bool View2DTexture::areCheckerTilesInverted | ( | ) | const |
Get the _areCheckersInverted variable value.
void View2DTexture::bindTexture | ( | ) |
binds the texture, needs to be done before drawTexture (NEEDS VALID CURRENT GL CONTEXT!)
void View2DTexture::drawTexture | ( | float | dx1, |
float | dy1, | ||
float | dx2, | ||
float | dy2 | ||
) |
draws the texture in the given 2d rectangle (NEEDS VALID CURRENT GL CONTEXT!)
void View2DTexture::drawTexture | ( | float | vp1[3], |
float | vp2[3], | ||
float | vp3[3] | ||
) |
draws the texture in the given 3d slice (vp1, vp2, vp3 (4. point is calculated)) (NEEDS VALID CURRENT GL CONTEXT!)
void View2DTexture::freeData | ( | ) |
frees the stored data
void View2DTexture::freeTexture | ( | ) |
frees the allocated texture id
size_t View2DTexture::getCheckerInterval | ( | ) | const |
Get the checkerInterval variable value.
void* View2DTexture::getData | ( | void | ) | [inline] |
returns the data pointer (or NULL if empty), free write access is granted
Definition at line 93 of file View2DTexture.h.
View2DTextureFilter View2DTexture::getFilter | ( | ) | [inline] |
get the used filter mode
Definition at line 73 of file View2DTexture.h.
MLDataType View2DTexture::getImageDataType | ( | ) | [inline] |
get the data type of the stored image
Definition at line 87 of file View2DTexture.h.
ml::LUTData<MLuint8>* View2DTexture::getLut | ( | ) |
gets the lut
returns next power of two and if size is only subpart
View2DShader* View2DTexture::getShader | ( | ) | [inline] |
get the shader (might be NULL);
Definition at line 145 of file View2DTexture.h.
gets the current size of image
Definition at line 114 of file View2DTexture.h.
bool View2DTexture::hasData | ( | ) | [inline] |
returns TRUE if there is data stored, else it returns false
Definition at line 96 of file View2DTexture.h.
bool View2DTexture::isValidUser | ( | void * | user | ) | [inline] |
returns true if user is correct
Definition at line 108 of file View2DTexture.h.
bool View2DTexture::isValidUserID | ( | void * | user, |
MLssize_t | id | ||
) |
returns true if user and id are correct
void View2DTexture::loadSliceToTexture | ( | SoSFMLImage * | image, |
MLssize_t | slice, | ||
MLssize_t | timepoint | ||
) |
loads image slice to texture (depending on lut it uses a different data type) (LUT MUST be set before!!!)
bool View2DTexture::needsImageData | ( | ) |
check if texture needs image data (NEEDS VALID CURRENT GL CONTEXT!)
void View2DTexture::restoreState | ( | ) |
restores the GL state (NEEDS VALID CURRENT GL CONTEXT!)
void View2DTexture::setCheckerInterval | ( | size_t | interval | ) |
Set the checkerInterval variable to value interval.
Results in every interval-th voxel drawn.
void View2DTexture::setCheckerTilesInverted | ( | bool | inverted | ) |
Invert the checkerboard, if inverted = TRUE.
void View2DTexture::setData | ( | void * | data, |
MLssize_t | sizeX, | ||
MLssize_t | sizeY, | ||
MLssize_t | dtype = MLuint8Type , |
||
MLssize_t | channels = 1 |
||
) |
sets the current data and its size default is uint8 index data, the size in pixels is given as sizeX
and sizeY
. For color data, you can pass in a value of channels==3 for RGB and channels==4 for RGBA. The data is expected as RGB interleaved data, as in OpenGL. The size can be bigger than the maximum size of a single texture in OpenGL and it is allowed to be a non-power of two. NOTE: the right to free the data is moved to the View2DTexture object, you dont own the data anymore, the data needs to be allocated with malloc!
void View2DTexture::setDataChanged | ( | ) | [inline] |
sets a flag that the current data needs to be reload as a texture because it was changed
Definition at line 102 of file View2DTexture.h.
void View2DTexture::setFilter | ( | View2DTextureFilter | filter | ) |
sets the filters that are currently used
void View2DTexture::setForceShaderUsage | ( | bool | flag | ) |
forces the usage of the shader, regardless of the format, this also clears the internal image data reloading mechanism
void View2DTexture::setLut | ( | ml::LUTData< MLuint8 > * | newLut | ) |
sets the lut currently used (NEEDS VALID CURRENT GL CONTEXT!)
void View2DTexture::setShader | ( | View2DShader * | shader | ) |
sets the shader that should be used for rendering
void View2DTexture::setUserID | ( | void * | user, |
MLssize_t | id | ||
) |
sets current user and id