MeVisLabToolboxReference
MeVisLab/Standard/Sources/Inventor/SoView2D/View2DTexture.h File Reference

A class to render images as OpenGL Textures. More...

#include "mlDataTypes.h"
#include "SoView2DSystem.h"
#include "mlOpenGL.h"
#include "mlGLResources.h"

Go to the source code of this file.

Classes

class  View2DTexture
 A class to render images as OpenGL Textures. More...

Namespaces

namespace  ml
 

Define the namespace name like in the ML. Default is ml.


Enumerations

enum  View2DTextureFilter {
  FILTER_LINEAR = 0, FILTER_NEAREST, FILTER_LINEAR_POSTCLASS, FILTER_CUBIC_POSTCLASS,
  FILTER_TEXT_HALO, FILTER_COUNT = FILTER_TEXT_HALO
}
 Filter mode. More...

Detailed Description

A class to render images as OpenGL Textures.

Author:
Florian Link
Date:
12/2001

Definition in file View2DTexture.h.


Enumeration Type Documentation

Filter mode.

Enumerator:
FILTER_LINEAR 

Bilinear filtering (after classification/LUT)

FILTER_NEAREST 

Nearest Neigbour filtering.

FILTER_LINEAR_POSTCLASS 

Bilinear filtering (before classification/LUT)

FILTER_CUBIC_POSTCLASS 

Bicubic filtering (before classification)

FILTER_TEXT_HALO 

Halo filter used for text rendering.

FILTER_COUNT 

FILTER_TEXT_HALO shall not count as a regular filter.

Definition at line 25 of file View2DTexture.h.