MeVisLabToolboxReference
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SoMLTransform applies the ML WorldToVoxel matrix to the Inventor Scene. More...
#include <SoMLTransform.h>
Public Member Functions | |
SoMLTransform () | |
void | imageChanged () |
void | matChanged () |
Static Public Member Functions | |
static void | initClass () |
static void | imageChangedCB (void *data, SoSensor *a) |
static void | matChangedCB (void *data, SoSensor *a) |
Public Attributes | |
SoSFBool | inverse |
apply the inverse of the matrix | |
SoSFBool | shift |
shift 0.5 voxels for Renderers that render the voxel center at 0. instead of 0.5 | |
SoSFMLImage | image |
input ML image |
SoMLTransform applies the ML WorldToVoxel matrix to the Inventor Scene.
Definition at line 35 of file SoMLTransform.h.
SoMLTransform::SoMLTransform | ( | ) |
void SoMLTransform::imageChanged | ( | ) |
static void SoMLTransform::imageChangedCB | ( | void * | data, |
SoSensor * | a | ||
) | [static] |
static void SoMLTransform::initClass | ( | ) | [static] |
void SoMLTransform::matChanged | ( | ) |
static void SoMLTransform::matChangedCB | ( | void * | data, |
SoSensor * | a | ||
) | [static] |
input ML image
Definition at line 45 of file SoMLTransform.h.
SoSFBool SoMLTransform::inverse |
apply the inverse of the matrix
Definition at line 41 of file SoMLTransform.h.
SoSFBool SoMLTransform::shift |
shift 0.5 voxels for Renderers that render the voxel center at 0. instead of 0.5
Definition at line 43 of file SoMLTransform.h.