MeVisLabToolboxReference
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Stores a shader configuration. More...
#include <View2DShaderGLSL.h>
Public Member Functions | |
ShaderConfig () | |
ShaderConfig (View2DTextureFilter filter, bool use16Bit) | |
bool | operator== (const ShaderConfig &other) const |
Public Attributes | |
View2DTextureFilter | filter |
bool | use16Bit |
Stores a shader configuration.
Definition at line 41 of file View2DShaderGLSL.h.
View2DShaderGLSL::ShaderConfig::ShaderConfig | ( | ) | [inline] |
Definition at line 42 of file View2DShaderGLSL.h.
References filter, FILTER_LINEAR, and use16Bit.
View2DShaderGLSL::ShaderConfig::ShaderConfig | ( | View2DTextureFilter | filter, |
bool | use16Bit | ||
) | [inline] |
Definition at line 47 of file View2DShaderGLSL.h.
bool View2DShaderGLSL::ShaderConfig::operator== | ( | const ShaderConfig & | other | ) | const [inline] |
Definition at line 52 of file View2DShaderGLSL.h.
Definition at line 57 of file View2DShaderGLSL.h.
Referenced by operator==(), and ShaderConfig().
Definition at line 58 of file View2DShaderGLSL.h.
Referenced by operator==(), and ShaderConfig().