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View2DShaderGLSL::ShaderConfig Struct Reference

Stores a shader configuration. More...

#include <View2DShaderGLSL.h>

List of all members.

Public Member Functions

 ShaderConfig ()
 ShaderConfig (View2DTextureFilter filter, bool use16Bit)
bool operator== (const ShaderConfig &other) const

Public Attributes

View2DTextureFilter filter
bool use16Bit

Detailed Description

Stores a shader configuration.

Definition at line 41 of file View2DShaderGLSL.h.


Constructor & Destructor Documentation

View2DShaderGLSL::ShaderConfig::ShaderConfig ( ) [inline]

Definition at line 42 of file View2DShaderGLSL.h.

References filter, FILTER_LINEAR, and use16Bit.

View2DShaderGLSL::ShaderConfig::ShaderConfig ( View2DTextureFilter  filter,
bool  use16Bit 
) [inline]

Definition at line 47 of file View2DShaderGLSL.h.

References filter, and use16Bit.


Member Function Documentation

bool View2DShaderGLSL::ShaderConfig::operator== ( const ShaderConfig other) const [inline]

Definition at line 52 of file View2DShaderGLSL.h.

References filter, and use16Bit.


Member Data Documentation

Definition at line 58 of file View2DShaderGLSL.h.

Referenced by operator==(), and ShaderConfig().


The documentation for this struct was generated from the following file: