Open Inventor Reference
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NOTE TO DEVELOPERS: For info about the structure of SoShapeKit: [1] compile: /usr/share/src/Inventor/samples/ivNodeKitStructure [2] type: ivNodeKitStructure SoShapeKit. More...
#include <Inventor/nodekits/SoShapeKit.h>
Public Member Functions | |
SoShapeKit () | |
Constructor. | |
Static Public Member Functions | |
static void | initClass () |
Initializes base node class. | |
Protected Member Functions | |
virtual void | setDefaultOnNonWritingFields () |
Called by the SoBaseKit::write() method. | |
virtual | ~SoShapeKit () |
Shape nodekit class.
[3] The program prints a diagram of the scene graph and a table with information about each part.
New nodes in this subclass are: materialBinding, normalBinding, and textureCoordinateBinding
A parent node that manages a collection of child nodes into a unit with the following structure:
this ----------------| | "topSeparator" "callbackList" | --------------------------------------------------------------- | | | | | | | | "pickStyle" | "transform" | | | | | "appearance" "texture2Transform" | | | | | | "localTransform" | | | | | | "shapeSeparator" | | | | | "shape" | "childList" --------------------------------- | "materialBinding" "normalBinding" "textureCoordinateBinding" "shapeHints" "coordinate3" "coordinate4" "normal" "textureCoordinate2" "textureCoordinateFunction" "profileCoordinate2" "profileCoordinate3" "profileList"
A nodekit that is used for creating a shape (i.e. geometry). SoShapeKit is derived from SoSeparatorKit and SoBaseKit, and thus inherits all the parts defined by these classes.
Furthermore, SoShapeKit adds numerous parts that can be used to define a variety of shape objects, a localTransform part, and of course a shape part.
All of the property nodes requires to define any of the Inventor shapes are included as parts in this class. Not all of these parts (nodes) are needed for any one type of shape. For example, if you set the shape part to be an SoSphere node, then it is not necessary to create a profileCoordinate3 part since it will be ignored in drawing the sphere. (And the unneeded parts will not be created, so there is no performance penalty for using this class of node.
This class contains two private parts. They are both SoSeparator nodes. One of them sits just below the nodekit itself, and serves to contain all properties within this nodekit from affecting nodes that come after this nodekit. The second separator sits above the shape part, and serves to cache the shape even when the transform, localTransform, or appearance parts are changing.
NULL
by default, but is created automatically if necessary. NULL
by default, but is created automatically if necessary. NULL
by default, but is created automatically if necessary. NULL
by default, but is created automatically if necessary. NULL
by default, but is created automatically if necessary. NULL
by default, but is created automatically if necessary. NULL
by default, but is created automatically if necessary. NULL
by default, but is created automatically if necessary. NULL
by default, but is created automatically if necessary. NULL
by default, but is created automatically if necessary. NULL
by default, but is created automatically if necessary. NULL
by default, but is created automatically if necessary. NULL
by default, but is created automatically if necessary. NULL
by default, but is created automatically if necessary. Definition at line 194 of file SoShapeKit.h.
SoShapeKit::SoShapeKit | ( | ) |
virtual SoShapeKit::~SoShapeKit | ( | ) | [protected, virtual] |
static void SoShapeKit::initClass | ( | ) | [static] |
Reimplemented from SoSeparatorKit.
virtual void SoShapeKit::setDefaultOnNonWritingFields | ( | ) | [protected, virtual] |
Calls setDefault(TRUE) on the shapeSeparator. Note that this may be overriden later by basekit if, for example, topSeparator lies on a path that is being written out.
Reimplemented from SoSeparatorKit.