Open Inventor Reference
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Polygonal face shape node. More...
#include <Inventor/nodes/SoFaceSet.h>
Public Types | |
enum | Binding { OVERALL, PER_FACE, PER_VERTEX } |
This enum is used to indicate the current material or normal binding. More... | |
typedef void(SoFaceSet::* | PMFS )(SoGLRenderAction *) |
Typedef of pointer to method on FaceSet; This will be used to simplify declaration and initialization. | |
Public Member Functions | |
SoFaceSet () | |
Creates a face set node with default settings. | |
virtual void | GLRender (SoGLRenderAction *action) |
Implement actions. | |
virtual SbBool | generateDefaultNormals (SoState *state, SoNormalBundle *nb) |
Generates default normals using the given normal bundle. | |
Static Public Member Functions | |
static void | initClass () |
Initializes base node class. | |
Public Attributes | |
Fields | |
SoMFInt32 | numVertices |
Number of vertices per face. | |
SoSFBool | sendAdjacency |
flag that defines if the GL_TRIANGLES_ADJACENCY draw mode is used (MeVis Only) (this only applies to triangles, not to quads and other faces) | |
Protected Member Functions | |
virtual void | generatePrimitives (SoAction *action) |
Generates triangles representing faces. | |
virtual void | computeBBox (SoAction *action, SbBox3f &box, SbVec3f ¢er) |
Computes bounding box of face set. | |
virtual SoDetail * | createTriangleDetail (SoRayPickAction *action, const SoPrimitiveVertex *v1, const SoPrimitiveVertex *v2, const SoPrimitiveVertex *v3, SoPickedPoint *pp) |
Overrides standard method to create an SoFaceDetail instance. | |
~SoFaceSet () |
This node represents a 3D shape formed by constructing faces (polygons) from vertices located at the coordinates specified in the vertexProperty field (from SoVertexShape), or the current inherited state. For optimal performance, the vertexProperty field is recommended.
SoFaceSet uses the coordinates in order, starting with the first one. Each face has a number of vertices specified by a value in the numVertices field. For example, an SoFaceSet with numVertices of [3,4,4] would use coordinates 1, 2, and 3 for the first face, coordinates 4, 5, 6, and 7 for the second face, and coordinates 8, 9, 10, and 11 for the third. For improved performance, arrange all the faces with only 3 vertices at beginning of the list, then all faces with 4 vertices, and finally all other faces.
The number of values in the numVertices field indicates the number of faces in the set.
The coordinates of the face set are transformed by the current cumulative transformation. The faces are drawn with the current light model and drawing style.
Treatment of the current material and normal binding is as follows: The PER_PART
and PER_FACE
bindings specify a material or normal for each face. The _INDEXED
bindings are equivalent to their non-indexed counterparts. The default material binding is OVERALL
. The default normal binding is PER_VERTEX
.
If any normals (or materials) are specified, Inventor assumes you provide the correct number of them, as indicated by the binding. You will see unexpected results if you specify fewer normals (or materials) than the shape requires. If no normals are specified, they will be generated automatically.
FaceSet { startIndex 0 numVertices -1 }
Definition at line 149 of file SoFaceSet.h.
typedef void(SoFaceSet::* SoFaceSet::PMFS)(SoGLRenderAction *) |
Definition at line 180 of file SoFaceSet.h.
enum SoFaceSet::Binding |
Definition at line 186 of file SoFaceSet.h.
SoFaceSet::SoFaceSet | ( | ) |
SoFaceSet::~SoFaceSet | ( | ) | [protected] |
virtual void SoFaceSet::computeBBox | ( | SoAction * | action, |
SbBox3f & | box, | ||
SbVec3f & | center | ||
) | [protected, virtual] |
Implements SoShape.
virtual SoDetail* SoFaceSet::createTriangleDetail | ( | SoRayPickAction * | action, |
const SoPrimitiveVertex * | v1, | ||
const SoPrimitiveVertex * | v2, | ||
const SoPrimitiveVertex * | v3, | ||
SoPickedPoint * | pp | ||
) | [protected, virtual] |
Reimplemented from SoShape.
virtual SbBool SoFaceSet::generateDefaultNormals | ( | SoState * | state, |
SoNormalBundle * | nb | ||
) | [virtual] |
Returns TRUE.
Reimplemented from SoVertexShape.
virtual void SoFaceSet::generatePrimitives | ( | SoAction * | action | ) | [protected, virtual] |
Implements SoShape.
virtual void SoFaceSet::GLRender | ( | SoGLRenderAction * | action | ) | [virtual] |
Reimplemented from SoShape.
static void SoFaceSet::initClass | ( | ) | [static] |
Reimplemented from SoNonIndexedShape.
Definition at line 158 of file SoFaceSet.h.
Definition at line 162 of file SoFaceSet.h.