Open Inventor Reference
SoShape Class Reference

Abstract base class for all shape nodes. More...

#include <Inventor/nodes/SoShape.h>

Inheritance diagram for SoShape:
SoNode SoFieldContainer SoBase SoAsciiText SoCone SoCube SoCylinder SoIndexedNurbsCurve SoIndexedNurbsSurface SoNurbsCurve SoNurbsSurface SoSphere SoText2 SoText3 SoVertexShape

List of all members.

Public Types

enum  TriangleShape { TRIANGLE_STRIP, TRIANGLE_FAN, TRIANGLES, POLYGON }
 This type is used by the triangle shape generation methods (beginShape, etc.) More...

Public Member Functions

virtual SbBool affectsState () const
 Overrides default method on SoNode.
virtual void getBoundingBox (SoGetBoundingBoxAction *action)
 Implements bounding box method using virtual computeBBox() method.
virtual void GLRender (SoGLRenderAction *action)
 Implements rendering by rendering each primitive generated by subclass.
virtual void rayPick (SoRayPickAction *action)
 Implements picking along a ray by intersecting the ray with each primitive generated by subclass.
virtual void callback (SoCallbackAction *action)
 Implements primitive generation for all shapes.
virtual void computeBBox (SoAction *action, SbBox3f &box, SbVec3f &center)=0
 Computes bounding box for subclass using information in the given action (which may not necessarily be an SoGetBoundingBoxAction).

Static Public Member Functions

static void initClass ()
 Initializes base node class.
static void getScreenSize (SoState *state, const SbBox3f &boundingBox, SbVec2s &rectSize)
 This can be used by subclasses when the complexity type is SCREEN_SPACE to determine how many window pixels are covered by the shape.

Protected Member Functions

 SoShape ()
 Constructor.
virtual void generatePrimitives (SoAction *action)=0
 This method MUST be defined by each subclass to generate primitives (triangles, line segments, points) that represent the shape.
virtual SbBool shouldGLRender (SoGLRenderAction *action)
 Returns TRUE if the shape should be rendered.
SbBool shouldRayPick (SoRayPickAction *action)
 Returns TRUE if the shape may be picked.
void beginSolidShape (SoGLRenderAction *action)
 These can be used by solid shapes to indicate so during rendering.
void endSolidShape (SoGLRenderAction *action)
void computeObjectSpaceRay (SoRayPickAction *action)
 Computes a picking ray in the object space of the shape instance.
void computeObjectSpaceRay (SoRayPickAction *action, const SbMatrix &matrix)
virtual SoDetailcreateTriangleDetail (SoRayPickAction *action, const SoPrimitiveVertex *v1, const SoPrimitiveVertex *v2, const SoPrimitiveVertex *v3, SoPickedPoint *pp)
 These methods are called during picking to create details representing extra info about a pick intersection.
virtual SoDetailcreateLineSegmentDetail (SoRayPickAction *action, const SoPrimitiveVertex *v1, const SoPrimitiveVertex *v2, SoPickedPoint *pp)
virtual SoDetailcreatePointDetail (SoRayPickAction *action, const SoPrimitiveVertex *v, SoPickedPoint *pp)
void invokeTriangleCallbacks (SoAction *action, const SoPrimitiveVertex *v1, const SoPrimitiveVertex *v2, const SoPrimitiveVertex *v3)
 These methods invoke whatever callbacks are registered with the primitive generation procedures.
void invokeLineSegmentCallbacks (SoAction *action, const SoPrimitiveVertex *v1, const SoPrimitiveVertex *v2)
void invokePointCallbacks (SoAction *action, const SoPrimitiveVertex *v)
void beginShape (SoAction *action, TriangleShape shapeType, SoFaceDetail *faceDetail=NULL)
 These methods can be used by subclasses to generate triangles more easily when those triangles are part of a larger structure, such as a triangle strip, triangle fan, or triangulated polygon, according to the TriangleShape enumerated type.
void shapeVertex (const SoPrimitiveVertex *v)
void endShape ()
virtual ~SoShape ()
void GLRenderBoundingBox (SoGLRenderAction *action)
 Applies GLRender action to the bounding box surrounding the shape.

Detailed Description

This node is the abstract base class for all shape (geometry) nodes. All classes derived from SoShape draw geometry during render traversal.

See Also
SoCone, SoCube, SoCylinder, SoIndexedNurbsCurve, SoIndexedNurbsSurface, SoNurbsCurve, SoNurbsSurface, SoShapeHints, SoShapeKit, SoSphere, SoText2, SoText3, SoVertexShape

Definition at line 100 of file SoShape.h.


Member Enumeration Documentation

Enumerator:
TRIANGLE_STRIP 
TRIANGLE_FAN 
TRIANGLES 
POLYGON 

Definition at line 113 of file SoShape.h.


Constructor & Destructor Documentation

SoShape::SoShape ( ) [protected]
virtual SoShape::~SoShape ( ) [protected, virtual]

Member Function Documentation

virtual SbBool SoShape::affectsState ( ) const [virtual]

Reimplemented from SoNode.

void SoShape::beginShape ( SoAction action,
TriangleShape  shapeType,
SoFaceDetail faceDetail = NULL 
) [protected]

The sequence of calls is similar to GL's: begin a shape, send vertices of that shape, then end the shape.

If the face detail passed to beginShape() is NULL (the default), the details in the vertices will be used as is. Note that some vertices may be copied into local storage; the detail pointers are copied as well, so the details themselves should be consistent for the duration of the shape generation.

If the face detail passed to beginShape() is non-NULL, the details in the vertices are assumed to be SoPointDetails. Each vertex of each triangle generated will contain a pointer to the face detail, which will be filled with three copies of the point details from the relevant vertices. Since copies of the point details are made, the storage for each point detail passed to shapeVertex() can be re-used by the caller.

void SoShape::beginSolidShape ( SoGLRenderAction action) [protected]

They take care of setting up shape hints in the state. Calls to these two methods should bracket the rendering code.

virtual void SoShape::callback ( SoCallbackAction action) [virtual]

Calls the generatePrimitives for the shape.

Reimplemented from SoNode.

virtual void SoShape::computeBBox ( SoAction action,
SbBox3f box,
SbVec3f center 
) [pure virtual]

This is used by getBoundingBox() and when rendering or picking a shape with bounding-box complexity. Subclasses must define this method.

Implemented in SoAsciiText, SoCone, SoCube, SoCylinder, SoFaceSet, SoIndexedNurbsCurve, SoIndexedNurbsSurface, SoIndexedShape, SoLineSet, SoNurbsCurve, SoNurbsSurface, SoPointSet, SoQuadMesh, SoSphere, SoText2, SoText3, and SoTriangleStripSet.

void SoShape::computeObjectSpaceRay ( SoRayPickAction action) [protected]

The picking ray is stored in the SoRayPickAction for later access by the subclass. The second form takes a matrix to concatenate with the current transformation matrix. It can be used, for example, if a shape has sizing or positioning info built into it.

void SoShape::computeObjectSpaceRay ( SoRayPickAction action,
const SbMatrix matrix 
) [protected]
virtual SoDetail* SoShape::createLineSegmentDetail ( SoRayPickAction action,
const SoPrimitiveVertex v1,
const SoPrimitiveVertex v2,
SoPickedPoint pp 
) [protected, virtual]

Reimplemented in SoIndexedLineSet, and SoLineSet.

virtual SoDetail* SoShape::createPointDetail ( SoRayPickAction action,
const SoPrimitiveVertex v,
SoPickedPoint pp 
) [protected, virtual]

Reimplemented in SoPointSet.

virtual SoDetail* SoShape::createTriangleDetail ( SoRayPickAction action,
const SoPrimitiveVertex v1,
const SoPrimitiveVertex v2,
const SoPrimitiveVertex v3,
SoPickedPoint pp 
) [protected, virtual]

The default methods implemented in SoShape return NULL. Subclasses can override these methods to set up specific detail instances that contain the extra info. Subclasses can get whatever information they need from the SoPickedPoint, and can set information in it as well.

Reimplemented in SoCube, SoFaceSet, SoIndexedFaceSet, SoIndexedTriangleSet, SoIndexedTriangleStripSet, SoQuadMesh, and SoTriangleStripSet.

void SoShape::endShape ( ) [protected]
void SoShape::endSolidShape ( SoGLRenderAction action) [protected]
virtual void SoShape::getBoundingBox ( SoGetBoundingBoxAction action) [virtual]

Subclasses should not need to override this.

Reimplemented from SoNode.

Reimplemented in SoIndexedLineSet, SoIndexedNurbsCurve, SoLineSet, SoNurbsCurve, and SoPointSet.

static void SoShape::getScreenSize ( SoState state,
const SbBox3f boundingBox,
SbVec2s rectSize 
) [static]

It returns in rectSize the number of pixels in the window rectangle that covers the given 3D bounding box.

void SoShape::GLRenderBoundingBox ( SoGLRenderAction action) [protected]

This is used to render shapes when BOUNDING_BOX complexity is on.

void SoShape::invokeLineSegmentCallbacks ( SoAction action,
const SoPrimitiveVertex v1,
const SoPrimitiveVertex v2 
) [protected]
void SoShape::invokePointCallbacks ( SoAction action,
const SoPrimitiveVertex v 
) [protected]
void SoShape::invokeTriangleCallbacks ( SoAction action,
const SoPrimitiveVertex v1,
const SoPrimitiveVertex v2,
const SoPrimitiveVertex v3 
) [protected]

If primitives are being generated for picking or rendering purposes, the appropriate SoShape methods are called. If primitives are being generated for the SoCallbackAction, the callbacks registered with the action are called.

virtual void SoShape::rayPick ( SoRayPickAction action) [virtual]

May be overridden in subclass.

Reimplemented from SoNode.

Reimplemented in SoAsciiText, SoCone, SoCube, SoCylinder, SoIndexedNurbsCurve, SoIndexedNurbsSurface, SoNurbsCurve, SoNurbsSurface, SoSphere, SoText2, and SoText3.

void SoShape::shapeVertex ( const SoPrimitiveVertex v) [protected]
virtual SbBool SoShape::shouldGLRender ( SoGLRenderAction action) [protected, virtual]

Subclasses can call this in their rendering methods to determine whether to continue.

Reimplemented in SoVertexShape.

SbBool SoShape::shouldRayPick ( SoRayPickAction action) [protected]

Subclasses can call this in their picking methods to determine whether to continue.


The documentation for this class was generated from the following file: