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Sphere-section projector. More...
#include <Inventor/projectors/SbSphereSectionProjector.h>
Public Member Functions | |
SbSphereSectionProjector (float edgeTol=.9, SbBool orientToEye=TRUE) | |
Default constructor. | |
SbSphereSectionProjector (const SbSphere &sph, float edgeTol=.9, SbBool orientToEye=TRUE) | |
Constructor taking the sphere. | |
~SbSphereSectionProjector () | |
Destructor. | |
virtual SbProjector * | copy () const |
Returns an instance that is a copy of this instance. | |
virtual SbVec3f | project (const SbVec2f &point) |
Apply the projector using the given point, returning the point in three dimensions that it projects to. | |
virtual SbRotation | getRotation (const SbVec3f &point1, const SbVec3f &point2) |
Computes a rotation based on two points on this projector. | |
void | setTolerance (float edgeTol) |
float | getTolerance () const |
Set and get the edge tolerance as a fraction of the radius of the sphere. | |
void | setRadialFactor (float rad=0.0) |
float | getRadialFactor () const |
Set and get the radial rotation factor. | |
SbBool | isWithinTolerance (const SbVec3f &point) |
Find whether this point on the sphere or tolerance plane is within tolerance. | |
Protected Member Functions | |
virtual void | setupTolerance () |
Sets up the tolerance slice. | |
Protected Attributes | |
float | tolerance |
Information about the slice tolerance. | |
float | tolDist |
dist from planePoint to tolerance slice | |
float | radialFactor |
SbVec3f | planePoint |
Information about the plane used for intersection testing. | |
SbVec3f | planeDir |
normal direction | |
float | planeDist |
distance from sphere center | |
SbPlane | tolPlane |
the plane itself |
SbSphereSectionProjector projects a window space point (usually based on the mouse location) onto the section of a sphere that has been sliced by a plane. Two projected points can produce a rotation about the sphere's center. The tolerance slice can be specified as a fraction of the radius of the sphere. The projection point will not extend beyond the sliced portion of the sphere.
Incremental changes (delta rotation) can be computed during interactive sessions. Sphere projectors are typically used to write interactive 3D manipulators and viewers.
Definition at line 95 of file SbSphereSectionProjector.h.
SbSphereSectionProjector::SbSphereSectionProjector | ( | float | edgeTol = .9 , |
SbBool | orientToEye = TRUE |
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) |
The default view volume is undefined. The default working space is identity (world space). The default sphere to use has a radius of 1.0 and is centered at (0,0,0). The default edge tolerance is .9. The default eye orientation is TRUE.
SbSphereSectionProjector::SbSphereSectionProjector | ( | const SbSphere & | sph, |
float | edgeTol = .9 , |
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SbBool | orientToEye = TRUE |
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) |
SbSphereSectionProjector::~SbSphereSectionProjector | ( | ) | [inline] |
Definition at line 113 of file SbSphereSectionProjector.h.
virtual SbProjector* SbSphereSectionProjector::copy | ( | ) | const [virtual] |
The caller is responsible for deleting the copy when done.
Implements SbProjector.
Reimplemented in SbSpherePlaneProjector.
float SbSphereSectionProjector::getRadialFactor | ( | ) | const [inline] |
When the mouse is dragged off the edge of the sphere, the mouse motion can be classified as either tangential (moving in a circle around the sphere) or radial (moving toward or away from the center). The tangential motion will always map to a rotation around the center, (like the hands of a clock). The radial motion, by default, has no effect. But if you set the radialFactor to be > 0.0, this motion will make the sphere rotate as if the mouse is pulling the top of the sphere out toward the mouse. If radialFactor = 1.0, then pulling has a `normal' feel (that is, the mouse motion causes the same amount of rotation as if you had rotated by hitting the actual surface of the sphere). Default is 0.0
Definition at line 153 of file SbSphereSectionProjector.h.
virtual SbRotation SbSphereSectionProjector::getRotation | ( | const SbVec3f & | point1, |
const SbVec3f & | point2 | ||
) | [virtual] |
Implements SbSphereProjector.
Reimplemented in SbSpherePlaneProjector.
float SbSphereSectionProjector::getTolerance | ( | ) | const [inline] |
If this is 1.0, the projector is a hemisphere. If this is .1, the projector is a slice of the sphere with radius .1*radius. Default is .9.
Definition at line 135 of file SbSphereSectionProjector.h.
The point should be normalized from 0-1, with (0,0) at the lower-left.
Implements SbSphereProjector.
Reimplemented in SbSpherePlaneProjector.
void SbSphereSectionProjector::setRadialFactor | ( | float | rad = 0.0 | ) | [inline] |
Definition at line 138 of file SbSphereSectionProjector.h.
void SbSphereSectionProjector::setTolerance | ( | float | edgeTol | ) |
virtual void SbSphereSectionProjector::setupTolerance | ( | ) | [protected, virtual] |
SbVec3f SbSphereSectionProjector::planeDir [protected] |
Definition at line 172 of file SbSphereSectionProjector.h.
float SbSphereSectionProjector::planeDist [protected] |
Definition at line 173 of file SbSphereSectionProjector.h.
SbVec3f SbSphereSectionProjector::planePoint [protected] |
point on plane
Definition at line 171 of file SbSphereSectionProjector.h.
float SbSphereSectionProjector::radialFactor [protected] |
Definition at line 168 of file SbSphereSectionProjector.h.
float SbSphereSectionProjector::tolDist [protected] |
Definition at line 166 of file SbSphereSectionProjector.h.
float SbSphereSectionProjector::tolerance [protected] |
the edge tolerance
Definition at line 165 of file SbSphereSectionProjector.h.
SbPlane SbSphereSectionProjector::tolPlane [protected] |
Definition at line 174 of file SbSphereSectionProjector.h.