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SbSphereSheetProjector Class Reference

Sphere-sheet projector. More...

#include <Inventor/projectors/SbSphereSheetProjector.h>

Inheritance diagram for SbSphereSheetProjector:
SbSphereProjector SbProjector

List of all members.

Public Member Functions

 SbSphereSheetProjector (SbBool orientToEye=TRUE)
 SbSphereSheetProjector (const SbSphere &sph, SbBool orientToEye=TRUE)
 Constructors.
 ~SbSphereSheetProjector ()
 Destructor.
virtual SbProjectorcopy () const
 Returns an instance that is a copy of this instance.
virtual SbVec3f project (const SbVec2f &point)
 Apply the projector using the given point, returning the point in three dimensions that it projects to.
virtual SbRotation getRotation (const SbVec3f &point1, const SbVec3f &point2)
 Computes a rotation based on two points on this projector.

Protected Member Functions

void setupPlane ()
 Sets up the plane use to project on to.

Protected Attributes

SbVec3f workingProjPoint
 The projection point in working space.
SbVec3f planePoint
 Information about the plane used for intersection testing.
SbVec3f planeDir
 normal direction
float planeDist
 distance from sphere center
SbPlane tolPlane
 the plane itself

Detailed Description

SbSphereSheetProjector projects a window space point (usually based on the mouse location) onto the surface of a sphere with a hyperbolic sheet draped over it. This allows smooth transitions onto and off of the sphere. Two projected points can produce a rotation about the sphere's center. When the mouse position projects on to the sheet, the rotations will be as if the sheet is being dragged, causing the sphere to roll beneath it.

Incremental changes (delta rotation) can be computed during interactive sessions. Sphere projectors are typically used to write interactive 3D manipulators and viewers.

See Also
SbCylinderProjector, SbCylinderPlaneProjector, SbCylinderSectionProjector, SbCylinderSheetProjector, SbLineProjector, SbPlaneProjector, SbSpherePlaneProjector

Definition at line 99 of file SbSphereSheetProjector.h.


Constructor & Destructor Documentation

SbSphereSheetProjector::SbSphereSheetProjector ( SbBool  orientToEye = TRUE)
SbSphereSheetProjector::SbSphereSheetProjector ( const SbSphere sph,
SbBool  orientToEye = TRUE 
)

The first uses a default sphere centered at the origin with radius 1.0; the sphere is supplied in the second. The orientToEye parameter determines whether the sheet is perpendicular to the eye, or perpendicular to the sphere's Z axis. Setting that parameter to TRUE (the default) specifies that the sheet be perpendicular to the eye, which is most often the desired behavior.

The default view volume is undefined, and the working space is identity.

SbSphereSheetProjector::~SbSphereSheetProjector ( ) [inline]

Definition at line 120 of file SbSphereSheetProjector.h.


Member Function Documentation

virtual SbProjector* SbSphereSheetProjector::copy ( ) const [virtual]

The caller is responsible for deleting the copy when done.

Implements SbProjector.

virtual SbRotation SbSphereSheetProjector::getRotation ( const SbVec3f point1,
const SbVec3f point2 
) [virtual]

Implements SbSphereProjector.

virtual SbVec3f SbSphereSheetProjector::project ( const SbVec2f point) [virtual]

The point should be normalized from 0-1, with (0,0) at the lower-left.

Implements SbSphereProjector.

void SbSphereSheetProjector::setupPlane ( ) [protected]

Member Data Documentation

Definition at line 144 of file SbSphereSheetProjector.h.

Definition at line 145 of file SbSphereSheetProjector.h.

point on plane

Definition at line 143 of file SbSphereSheetProjector.h.

Definition at line 146 of file SbSphereSheetProjector.h.


The documentation for this class was generated from the following file: