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Sphere-sheet projector. More...
#include <Inventor/projectors/SbSphereSheetProjector.h>
Public Member Functions | |
SbSphereSheetProjector (SbBool orientToEye=TRUE) | |
SbSphereSheetProjector (const SbSphere &sph, SbBool orientToEye=TRUE) | |
Constructors. | |
~SbSphereSheetProjector () | |
Destructor. | |
virtual SbProjector * | copy () const |
Returns an instance that is a copy of this instance. | |
virtual SbVec3f | project (const SbVec2f &point) |
Apply the projector using the given point, returning the point in three dimensions that it projects to. | |
virtual SbRotation | getRotation (const SbVec3f &point1, const SbVec3f &point2) |
Computes a rotation based on two points on this projector. | |
Protected Member Functions | |
void | setupPlane () |
Sets up the plane use to project on to. | |
Protected Attributes | |
SbVec3f | workingProjPoint |
The projection point in working space. | |
SbVec3f | planePoint |
Information about the plane used for intersection testing. | |
SbVec3f | planeDir |
normal direction | |
float | planeDist |
distance from sphere center | |
SbPlane | tolPlane |
the plane itself |
SbSphereSheetProjector projects a window space point (usually based on the mouse location) onto the surface of a sphere with a hyperbolic sheet draped over it. This allows smooth transitions onto and off of the sphere. Two projected points can produce a rotation about the sphere's center. When the mouse position projects on to the sheet, the rotations will be as if the sheet is being dragged, causing the sphere to roll beneath it.
Incremental changes (delta rotation) can be computed during interactive sessions. Sphere projectors are typically used to write interactive 3D manipulators and viewers.
Definition at line 99 of file SbSphereSheetProjector.h.
SbSphereSheetProjector::SbSphereSheetProjector | ( | SbBool | orientToEye = TRUE | ) |
The first uses a default sphere centered at the origin with radius 1.0; the sphere is supplied in the second. The orientToEye parameter determines whether the sheet is perpendicular to the eye, or perpendicular to the sphere's Z axis. Setting that parameter to TRUE (the default) specifies that the sheet be perpendicular to the eye, which is most often the desired behavior.
The default view volume is undefined, and the working space is identity.
SbSphereSheetProjector::~SbSphereSheetProjector | ( | ) | [inline] |
Definition at line 120 of file SbSphereSheetProjector.h.
virtual SbProjector* SbSphereSheetProjector::copy | ( | ) | const [virtual] |
The caller is responsible for deleting the copy when done.
Implements SbProjector.
virtual SbRotation SbSphereSheetProjector::getRotation | ( | const SbVec3f & | point1, |
const SbVec3f & | point2 | ||
) | [virtual] |
Implements SbSphereProjector.
The point should be normalized from 0-1, with (0,0) at the lower-left.
Implements SbSphereProjector.
void SbSphereSheetProjector::setupPlane | ( | ) | [protected] |
SbVec3f SbSphereSheetProjector::planeDir [protected] |
Definition at line 144 of file SbSphereSheetProjector.h.
float SbSphereSheetProjector::planeDist [protected] |
Definition at line 145 of file SbSphereSheetProjector.h.
SbVec3f SbSphereSheetProjector::planePoint [protected] |
point on plane
Definition at line 143 of file SbSphereSheetProjector.h.
SbPlane SbSphereSheetProjector::tolPlane [protected] |
Definition at line 146 of file SbSphereSheetProjector.h.
SbVec3f SbSphereSheetProjector::workingProjPoint [protected] |
Definition at line 140 of file SbSphereSheetProjector.h.