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SoIndexedNurbsSurface Class Reference

Indexed NURBS surface shape node. More...

#include <Inventor/nodes/SoIndexedNurbsSurface.h>

Inheritance diagram for SoIndexedNurbsSurface:
SoShape SoNode SoFieldContainer SoBase

List of all members.

Public Member Functions

 SoIndexedNurbsSurface ()
 Creates an indexed NURBS surface node with default settings.
virtual void GLRender (SoGLRenderAction *action)
 Implements rendering by rendering each primitive generated by subclass.
virtual void rayPick (SoRayPickAction *action)
 Implements picking along a ray by intersecting the ray with each primitive generated by subclass.
void sendPrimitive (SoAction *, SoPrimitiveVertex *)

Static Public Member Functions

static void initClass ()
 Initializes base node class.

Public Attributes

Fields
SoSFInt32 numUControlPoints
 Number of control points in the U direction.
SoSFInt32 numVControlPoints
 Number of control points in the V direction.
SoMFInt32 coordIndex
 Coordinate indices.
SoMFFloat uKnotVector
 The knot vectors in the U direction.
SoMFFloat vKnotVector
 The knot vectors in the V directions.
SoSFInt32 numSControlPoints
 Number of control points in the S direction.
SoSFInt32 numTControlPoints
 Number of control points in the T direction.
SoMFInt32 textureCoordIndex
 Texture coordinate indices.
SoMFFloat sKnotVector
 The knot vectors in the S direction.
SoMFFloat tKnotVector
 The knot vectors in the T directions.

Protected Member Functions

virtual void generatePrimitives (SoAction *action)
 Generates triangles representing surface.
virtual void computeBBox (SoAction *action, SbBox3f &box, SbVec3f &center)
 Computes bounding box of surface.
 ~SoIndexedNurbsSurface ()

Detailed Description

This shape node represents a NURBS surface based on the knot vectors and the control points that you specify. The uKnotVector and vKnotVector fields specify floating-point arrays of values; the values are the coordinates of the knot points in the surface, and you must enter them in non-decreasing order. The numUControlPoints and numVControlPoints fields specify the number of control points the surface will have in the U and V parametric directions, and will use the current coordinates that are indexed from the coordIndex field.

You can get a surface of minimum order (2) in the U or V directions by specifying two more knots than control points in that direction and having at least two control points in that direction. This surface would appear creased in one direction.

You can get a surface of maximum order (8) in the U or V directions by specifying eight more knots than control points in that direction and having at least eight control points in that direction.

The control points of the NURBS surface are transformed by the current cumulative transformation. The surface is drawn with the current light model and drawing style. The coordinates, normals, and texture coordinates of a surface are generated, so you cannot bind explicit normals or texture coordinates to a NURBS surface. The first material in the state is applied to the entire surface.

The surface is trimmed according to the currently defined profiles curves.

When default texture coordinates are applied to a NURBS surface, the edges of the texture square are stretched to fit the surface. The axes of the texture are called S and T; S is horizontal and T is vertical. The axes of the NURBS surface are called U and V; U is horizontal and V is vertical. You can also define texture coordinates explicitly with the S,T location point, the knot vectors, and the current texture coordinates.

File Format/Default
Action Behavior
SoGLRenderAction
Draws the surface based on the current coordinates, material, and so on.
SoRayPickAction
Picks the surface based on the current coordinates and transformation.
SoGetBoundingBoxAction
Computes the bounding box that encloses all control points of the surface with the current transformation applied to them. Sets the center to the average of the control points.
SoCallbackAction
If any triangle callbacks are registered with the action, they will be invoked for each successive triangle approximating the surface.
See Also
SoIndexedNurbsCurve, SoNurbsSurface, SoProfile

Definition at line 153 of file SoIndexedNurbsSurface.h.


Constructor & Destructor Documentation

SoIndexedNurbsSurface::SoIndexedNurbsSurface ( )
SoIndexedNurbsSurface::~SoIndexedNurbsSurface ( ) [protected]

Member Function Documentation

virtual void SoIndexedNurbsSurface::computeBBox ( SoAction action,
SbBox3f box,
SbVec3f center 
) [protected, virtual]

Implements SoShape.

virtual void SoIndexedNurbsSurface::generatePrimitives ( SoAction action) [protected, virtual]

Implements SoShape.

virtual void SoIndexedNurbsSurface::GLRender ( SoGLRenderAction action) [virtual]

May be overridden in subclass.

Reimplemented from SoShape.

static void SoIndexedNurbsSurface::initClass ( ) [static]

Reimplemented from SoShape.

virtual void SoIndexedNurbsSurface::rayPick ( SoRayPickAction action) [virtual]

May be overridden in subclass.

Reimplemented from SoShape.

void SoIndexedNurbsSurface::sendPrimitive ( SoAction ,
SoPrimitiveVertex  
)

Member Data Documentation


The documentation for this class was generated from the following file: