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SoNurbsSurface Class Reference

NURBS surface shape node. More...

#include <Inventor/nodes/SoNurbsSurface.h>

Inheritance diagram for SoNurbsSurface:
SoShape SoNode SoFieldContainer SoBase

List of all members.

Public Member Functions

 SoNurbsSurface ()
 Creates a NURBS surface node with default settings.
virtual void GLRender (SoGLRenderAction *action)
 Implements rendering by rendering each primitive generated by subclass.
virtual void rayPick (SoRayPickAction *action)
 Implements picking along a ray by intersecting the ray with each primitive generated by subclass.
void sendPrimitive (SoAction *, SoPrimitiveVertex *)

Static Public Member Functions

static void initClass ()
 Initializes base node class.

Public Attributes

Fields
SoSFInt32 numUControlPoints
 Number of control points in the U direction.
SoSFInt32 numVControlPoints
 Number of control points in the V direction.
SoSFInt32 numSControlPoints
 Number of control points in S direction.
SoSFInt32 numTControlPoints
 Number of control points in T direction.
SoMFFloat uKnotVector
 The knot vectors in the U direction.
SoMFFloat vKnotVector
 The knot vectors in the V direction.
SoMFFloat sKnotVector
 The knot vectors in the S direction.
SoMFFloat tKnotVector
 The knot vectors in the T direction.

Protected Member Functions

virtual void generatePrimitives (SoAction *action)
 Generates triangles representing a surface.
virtual void computeBBox (SoAction *action, SbBox3f &box, SbVec3f &center)
 Computes bounding box of surface.
 ~SoNurbsSurface ()

Detailed Description

This shape node represents a NURBS surface based on the node's knot vectors and on control points constructed from the current coordinates. The current coordinates are used in row-major order (the V direction corresponds to the rows). The number of coordinates used is determined by the numUControlPoints and numVControlPoints fields. The uKnotVector and vKnotVector fields contain floating point arrays of non-decreasing values.

The order of the surface in the U and V directions is defined as the number of knots minus the number of control points in the particular direction. The largest order allowed for a NURBS surface is 8.

The control points of the NURBS surface are transformed by the current cumulative transformation. The surface is drawn with the current light model and drawing style. The coordinates, normals, and texture coordinates of a surface are generated, so you cannot bind explicit normals or texture coordinates to a NURBS surface. The first material in the state is applied to the entire surface.

The surface is trimmed according to the currently defined profile's curves.

When default texture coordinates are applied to a NURBS surface, the edges of the texture square are stretched to fit the surface. The axes of the texture are called S and T; S is horizontal and T is vertical. The axes of the NURBS surface are called U and V; U is horizontal and V is vertical. You can also define texture coordinates explicitly with the S,T location point, the knot vectors, and the current texture coordinates.

The approximation of the surface by polygons is affected by the current complexity value.

File Format/Default
Action Behavior
SoGLRenderAction
Draws the surface based on the current coordinates, material, and so on.
SoRayPickAction
Picks the surface based on the current coordinates and transformation.
SoGetBoundingBoxAction
Computes the bounding box that encloses all control points of the surface with the current transformation applied to them. Sets the center to the average of the control points.
SoCallbackAction
If any triangle callbacks are registered with the action, they will be invoked for each successive triangle approximating the surface.
See Also
SoIndexedNurbsSurface, SoNurbsCurve, SoProfile

Definition at line 146 of file SoNurbsSurface.h.


Constructor & Destructor Documentation

SoNurbsSurface::SoNurbsSurface ( )
SoNurbsSurface::~SoNurbsSurface ( ) [protected]

Member Function Documentation

virtual void SoNurbsSurface::computeBBox ( SoAction action,
SbBox3f box,
SbVec3f center 
) [protected, virtual]

Implements SoShape.

virtual void SoNurbsSurface::generatePrimitives ( SoAction action) [protected, virtual]

Implements SoShape.

virtual void SoNurbsSurface::GLRender ( SoGLRenderAction action) [virtual]

May be overridden in subclass.

Reimplemented from SoShape.

static void SoNurbsSurface::initClass ( ) [static]

Reimplemented from SoShape.

virtual void SoNurbsSurface::rayPick ( SoRayPickAction action) [virtual]

May be overridden in subclass.

Reimplemented from SoShape.

void SoNurbsSurface::sendPrimitive ( SoAction ,
SoPrimitiveVertex  
)

Member Data Documentation


The documentation for this class was generated from the following file: