MeVisLabToolboxReference
View2DSlice Class Reference

a single slice that is stored in a View2DSliceList, typically created by a View2DSliceList More...

#include <View2DSlice.h>

List of all members.

Public Member Functions

 View2DSlice ()
 constructor
 ~View2DSlice ()
 destructor.
void destroy ()
 destroy the slice textures
void setInputImage (SoSFMLImage *img)
 set the input image.
SoSFMLImagegetInputImage ()
 get the input image.
void setShaders (View2DShader *shader, View2DShader **overlayShaders)
 sets the shader that should be used for rendering
View2DShadergetShader ()
 get the main shader (might be NULL);
void setSliceZ (int z)
 set the slice z position.
int getSliceZ ()
 get the slice z position.
void setDrawsData (bool flag)
 enable/disable data loading
void setAspectRatio (float ratio)
 set the aspect ratio
float getAspectRatio ()
 get the aspect ratio
void setFilter (View2DTextureFilter filter=FILTER_LINEAR)
 set the filter
View2DTextureFilter getFilter ()
 get the filter
void setSliceAlignment (sliceAlignXMode x, sliceAlignYMode y)
 set the alignment of the slice
void setFixedInnerZoom (bool flag, float fixedZoom)
 set the fixed innerzoom
void setDrawSize (float sx, float sy)
 set the slice size for drawing
void getDrawSize (float &sx, float &sy)
 get the slice size for drawing
void setDrawPosition (float x, float y)
 set the slice position for drawing
void getDrawPosition (float &x, float &y)
 get the slice position for drawing
void setSliceOrigin (float x, float y)
 set the inner slice origin
void getSliceOrigin (float &x, float &y)
 get the inner slice origin
void setSliceZoom (float zoom)
 set the inner slice zoom
float getSliceZoom ()
 get the inner slice zoom
void setCachingMode (SLICE_CACHING_MODE mode)
 set data caching mode.
SLICE_CACHING_MODE getCachingMode ()
 get data caching mode.
void getVoxelSize (float &vx, float &vy, float &vz)
 return voxel size
void updateLayout ()
 update internal layout
void setLut (ml::LUTData< MLuint8 > *lut)
 set the lut
void setBlendMode (int blendMode, float *blendColor=NULL)
 set blend mode
void setBackgroundColor (float *color)
 set the background color (rgba)
void setTimePoint (int timepoint)
 set the time point
int getTimePoint ()
 get the time point
void drawBackground ()
 draw background of the slice
void drawSlice (View2DSliceList *dsl, int originX, int originY, int width, int height, SoNodeList *extensions, bool extensionsOnly, bool isSlabRendering)
 draw the slice (originX, originY, width and height are the current viewport position/size)
void drawTexture (View2DTexture *texture, int blendMode)
 draw a View2DTexture (used for Slice drawing and for overlays also)
void drawTexture (View2DTexture *texture, int blendMode, float *blendColor)
 draw a View2DTexture (used for Slice drawing and for overlays also)
void drawTexture (View2DTexture *texture, int blendMode, float *blendColor, View2DTextureFilter filter)
 draw a View2DTexture (used for Slice drawing and for overlays also)
void drawTexture (View2DTexture *texture, float vp1[3], float vp2[3], float vp3[3], int blendMode, float *blendColor)
 draw a View2DTexture in specified device coordinates (may be 3D coordinates also)
void drawTexture (View2DTexture *texture, float vp1[3], float vp2[3], float vp3[3], int blendMode, float *blendColor, View2DTextureFilter filter)
 draw a View2DTexture in specified device coordinates (may be 3D coordinates also)
bool select (float x, float y, float &voxelX, float &voxelY, float &voxelZ)
 Determine whether the slice can be selected, returned position is in voxel coordinates (typically this method is only used by View2DSliceList, please use mapDeviceToVoxel or mapDeviceToWorld instead!) (this returns true if the coordinate is in the visible device rect of the slice, even if it is outside the image)
bool select (float x, float y, SbVec3f &voxel)
 same as above
bool select (const SbVec2f &d, SbVec3f &voxel)
 same as above
bool isSliceHit (float x, float y)
 Returns if slice is hit at the given device coordinate if the visible device rect of a slice was hit returns TRUE,.
bool isValidVoxel (float voxelX, float voxelY, float voxelZ)
 Returns if the given voxel coordinate is inside the image (z is currently ignored)
bool isValidVoxel (const SbVec3f &voxel)
 same as above
void invalidate ()
 Invalidate the current slice data.
void invalidateView ()
 Sets a flag that the current state of the instance does not correspond to the data on the display.
float millimeterToPixel (float lengthMillimeter)
 calculates the pixel offset (in device coordinates) that corresponds to a certain distance (in mm, in world coordinates).
void mapVoxelToDevice (float voxelX, float voxelY, float voxelZ, float &rx, float &ry)
 maps the local voxel coordinate to a device pixel coordinate which may be used in OpenGL (for drawing on the slice), Voxel z is currently ignored!
void mapVoxelToDevice (const SbVec3f &voxelCoord, float &rx, float &ry)
 same as above
void mapVoxelToDevice (const SbVec3f &voxelCoord, SbVec2f &r)
 same as above
void mapWorldToDevice (float worldX, float worldY, float worldZ, float &rx, float &ry)
 maps the world coordinate to a device pixel coordinate which may be used in OpenGL (for drawing on the slice)
void mapWorldToDevice (const SbVec3f &worldCoord, float &rx, float &ry)
 same as above
void mapWorldToDevice (const SbVec3f &worldCoord, SbVec2f &r)
 same as above
void getVisibleDeviceRect (float &dx1, float &dy1, float &dx2, float &dy2)
 returns the visible device rect of the slice (the region the sliceOrigin and sliceZoom shows of the slice)
View2DTexturegetOverlayTexture (void *user=NULL, int id=0)
 get the overlay texture (is only created on first call and cached afterwards)
int getLutSize ()
 get size of lut
float getInnerZoom ()
 get the inner zoom
void setDraw3D (bool flag, float devicePixelSize=1)
 enable drawing in 3d
bool is3D ()
 check if current rendering is in 3d
bool containsVoxel (const SbVec3f &voxelPos)
 returns if the slice contains the given voxel pos

Detailed Description

a single slice that is stored in a View2DSliceList, typically created by a View2DSliceList

Definition at line 88 of file View2DSlice.h.


Constructor & Destructor Documentation

View2DSlice::View2DSlice ( )

constructor

View2DSlice::~View2DSlice ( )

destructor.


Member Function Documentation

bool View2DSlice::containsVoxel ( const SbVec3f &  voxelPos)

returns if the slice contains the given voxel pos

void View2DSlice::destroy ( )

destroy the slice textures

void View2DSlice::drawBackground ( )

draw background of the slice

void View2DSlice::drawSlice ( View2DSliceList dsl,
int  originX,
int  originY,
int  width,
int  height,
SoNodeList *  extensions,
bool  extensionsOnly,
bool  isSlabRendering 
)

draw the slice (originX, originY, width and height are the current viewport position/size)

void View2DSlice::drawTexture ( View2DTexture texture,
int  blendMode 
)

draw a View2DTexture (used for Slice drawing and for overlays also)

void View2DSlice::drawTexture ( View2DTexture texture,
int  blendMode,
float *  blendColor 
)

draw a View2DTexture (used for Slice drawing and for overlays also)

void View2DSlice::drawTexture ( View2DTexture texture,
int  blendMode,
float *  blendColor,
View2DTextureFilter  filter 
)

draw a View2DTexture (used for Slice drawing and for overlays also)

void View2DSlice::drawTexture ( View2DTexture texture,
float  vp1[3],
float  vp2[3],
float  vp3[3],
int  blendMode,
float *  blendColor 
)

draw a View2DTexture in specified device coordinates (may be 3D coordinates also)

void View2DSlice::drawTexture ( View2DTexture texture,
float  vp1[3],
float  vp2[3],
float  vp3[3],
int  blendMode,
float *  blendColor,
View2DTextureFilter  filter 
)

draw a View2DTexture in specified device coordinates (may be 3D coordinates also)

float View2DSlice::getAspectRatio ( ) [inline]

get the aspect ratio

Definition at line 121 of file View2DSlice.h.

SLICE_CACHING_MODE View2DSlice::getCachingMode ( )

get data caching mode.

void View2DSlice::getDrawPosition ( float &  x,
float &  y 
)

get the slice position for drawing

void View2DSlice::getDrawSize ( float &  sx,
float &  sy 
)

get the slice size for drawing

View2DTextureFilter View2DSlice::getFilter ( )

get the filter

float View2DSlice::getInnerZoom ( )

get the inner zoom

SoSFMLImage* View2DSlice::getInputImage ( )

get the input image.

int View2DSlice::getLutSize ( )

get size of lut

View2DTexture* View2DSlice::getOverlayTexture ( void *  user = NULL,
int  id = 0 
)

get the overlay texture (is only created on first call and cached afterwards)

View2DShader* View2DSlice::getShader ( ) [inline]

get the main shader (might be NULL);

Definition at line 107 of file View2DSlice.h.

void View2DSlice::getSliceOrigin ( float &  x,
float &  y 
)

get the inner slice origin

int View2DSlice::getSliceZ ( )

get the slice z position.

float View2DSlice::getSliceZoom ( )

get the inner slice zoom

int View2DSlice::getTimePoint ( )

get the time point

void View2DSlice::getVisibleDeviceRect ( float &  dx1,
float &  dy1,
float &  dx2,
float &  dy2 
)

returns the visible device rect of the slice (the region the sliceOrigin and sliceZoom shows of the slice)

void View2DSlice::getVoxelSize ( float &  vx,
float &  vy,
float &  vz 
)

return voxel size

void View2DSlice::invalidate ( )

Invalidate the current slice data.

void View2DSlice::invalidateView ( )

Sets a flag that the current state of the instance does not correspond to the data on the display.

bool View2DSlice::is3D ( ) [inline]

check if current rendering is in 3d

Definition at line 281 of file View2DSlice.h.

bool View2DSlice::isSliceHit ( float  x,
float  y 
)

Returns if slice is hit at the given device coordinate if the visible device rect of a slice was hit returns TRUE,.

bool View2DSlice::isValidVoxel ( float  voxelX,
float  voxelY,
float  voxelZ 
)

Returns if the given voxel coordinate is inside the image (z is currently ignored)

bool View2DSlice::isValidVoxel ( const SbVec3f &  voxel)

same as above

void View2DSlice::mapVoxelToDevice ( const SbVec3f &  voxelCoord,
float &  rx,
float &  ry 
)

same as above

void View2DSlice::mapVoxelToDevice ( float  voxelX,
float  voxelY,
float  voxelZ,
float &  rx,
float &  ry 
)

maps the local voxel coordinate to a device pixel coordinate which may be used in OpenGL (for drawing on the slice), Voxel z is currently ignored!

void View2DSlice::mapVoxelToDevice ( const SbVec3f &  voxelCoord,
SbVec2f &  r 
)

same as above

void View2DSlice::mapWorldToDevice ( float  worldX,
float  worldY,
float  worldZ,
float &  rx,
float &  ry 
)

maps the world coordinate to a device pixel coordinate which may be used in OpenGL (for drawing on the slice)

void View2DSlice::mapWorldToDevice ( const SbVec3f &  worldCoord,
float &  rx,
float &  ry 
)

same as above

void View2DSlice::mapWorldToDevice ( const SbVec3f &  worldCoord,
SbVec2f &  r 
)

same as above

float View2DSlice::millimeterToPixel ( float  lengthMillimeter)

calculates the pixel offset (in device coordinates) that corresponds to a certain distance (in mm, in world coordinates).

bool View2DSlice::select ( float  x,
float  y,
float &  voxelX,
float &  voxelY,
float &  voxelZ 
)

Determine whether the slice can be selected, returned position is in voxel coordinates (typically this method is only used by View2DSliceList, please use mapDeviceToVoxel or mapDeviceToWorld instead!) (this returns true if the coordinate is in the visible device rect of the slice, even if it is outside the image)

bool View2DSlice::select ( float  x,
float  y,
SbVec3f &  voxel 
)

same as above

bool View2DSlice::select ( const SbVec2f &  d,
SbVec3f &  voxel 
)

same as above

void View2DSlice::setAspectRatio ( float  ratio) [inline]

set the aspect ratio

Definition at line 118 of file View2DSlice.h.

void View2DSlice::setBackgroundColor ( float *  color)

set the background color (rgba)

void View2DSlice::setBlendMode ( int  blendMode,
float *  blendColor = NULL 
)

set blend mode

void View2DSlice::setCachingMode ( SLICE_CACHING_MODE  mode)

set data caching mode.

void View2DSlice::setDraw3D ( bool  flag,
float  devicePixelSize = 1 
)

enable drawing in 3d

void View2DSlice::setDrawPosition ( float  x,
float  y 
)

set the slice position for drawing

void View2DSlice::setDrawsData ( bool  flag)

enable/disable data loading

void View2DSlice::setDrawSize ( float  sx,
float  sy 
)

set the slice size for drawing

void View2DSlice::setFilter ( View2DTextureFilter  filter = FILTER_LINEAR)

set the filter

void View2DSlice::setFixedInnerZoom ( bool  flag,
float  fixedZoom 
)

set the fixed innerzoom

void View2DSlice::setInputImage ( SoSFMLImage img)

set the input image.

void View2DSlice::setLut ( ml::LUTData< MLuint8 > *  lut)

set the lut

void View2DSlice::setShaders ( View2DShader shader,
View2DShader **  overlayShaders 
)

sets the shader that should be used for rendering

void View2DSlice::setSliceAlignment ( sliceAlignXMode  x,
sliceAlignYMode  y 
)

set the alignment of the slice

void View2DSlice::setSliceOrigin ( float  x,
float  y 
)

set the inner slice origin

void View2DSlice::setSliceZ ( int  z)

set the slice z position.

void View2DSlice::setSliceZoom ( float  zoom)

set the inner slice zoom

void View2DSlice::setTimePoint ( int  timepoint)

set the time point

void View2DSlice::updateLayout ( )

update internal layout


The documentation for this class was generated from the following file: