MeVisLabToolboxReference
|
a single slice that is stored in a View2DSliceList, typically created by a View2DSliceList More...
#include <View2DSlice.h>
Public Member Functions | |
View2DSlice () | |
constructor | |
~View2DSlice () | |
destructor. | |
void | destroy () |
destroy the slice textures | |
void | setInputImage (SoSFMLImage *img) |
set the input image. | |
SoSFMLImage * | getInputImage () |
get the input image. | |
void | setShaders (View2DShader *shader, View2DShader **overlayShaders) |
sets the shader that should be used for rendering | |
View2DShader * | getShader () |
get the main shader (might be NULL); | |
void | setSliceZ (int z) |
set the slice z position. | |
int | getSliceZ () |
get the slice z position. | |
void | setDrawsData (bool flag) |
enable/disable data loading | |
void | setAspectRatio (float ratio) |
set the aspect ratio | |
float | getAspectRatio () |
get the aspect ratio | |
void | setFilter (View2DTextureFilter filter=FILTER_LINEAR) |
set the filter | |
View2DTextureFilter | getFilter () |
get the filter | |
void | setSliceAlignment (sliceAlignXMode x, sliceAlignYMode y) |
set the alignment of the slice | |
void | setFixedInnerZoom (bool flag, float fixedZoom) |
set the fixed innerzoom | |
void | setDrawSize (float sx, float sy) |
set the slice size for drawing | |
void | getDrawSize (float &sx, float &sy) |
get the slice size for drawing | |
void | setDrawPosition (float x, float y) |
set the slice position for drawing | |
void | getDrawPosition (float &x, float &y) |
get the slice position for drawing | |
void | setSliceOrigin (float x, float y) |
set the inner slice origin | |
void | getSliceOrigin (float &x, float &y) |
get the inner slice origin | |
void | setSliceZoom (float zoom) |
set the inner slice zoom | |
float | getSliceZoom () |
get the inner slice zoom | |
void | setCachingMode (SLICE_CACHING_MODE mode) |
set data caching mode. | |
SLICE_CACHING_MODE | getCachingMode () |
get data caching mode. | |
void | getVoxelSize (float &vx, float &vy, float &vz) |
return voxel size | |
void | updateLayout () |
update internal layout | |
void | setLut (ml::LUTData< MLuint8 > *lut) |
set the lut | |
void | setBlendMode (int blendMode, float *blendColor=NULL) |
set blend mode | |
void | setBackgroundColor (float *color) |
set the background color (rgba) | |
void | setTimePoint (int timepoint) |
set the time point | |
int | getTimePoint () |
get the time point | |
void | drawBackground () |
draw background of the slice | |
void | drawSlice (View2DSliceList *dsl, int originX, int originY, int width, int height, SoNodeList *extensions, bool extensionsOnly, bool isSlabRendering) |
draw the slice (originX, originY, width and height are the current viewport position/size) | |
void | drawTexture (View2DTexture *texture, int blendMode) |
draw a View2DTexture (used for Slice drawing and for overlays also) | |
void | drawTexture (View2DTexture *texture, int blendMode, float *blendColor) |
draw a View2DTexture (used for Slice drawing and for overlays also) | |
void | drawTexture (View2DTexture *texture, int blendMode, float *blendColor, View2DTextureFilter filter) |
draw a View2DTexture (used for Slice drawing and for overlays also) | |
void | drawTexture (View2DTexture *texture, float vp1[3], float vp2[3], float vp3[3], int blendMode, float *blendColor) |
draw a View2DTexture in specified device coordinates (may be 3D coordinates also) | |
void | drawTexture (View2DTexture *texture, float vp1[3], float vp2[3], float vp3[3], int blendMode, float *blendColor, View2DTextureFilter filter) |
draw a View2DTexture in specified device coordinates (may be 3D coordinates also) | |
bool | select (float x, float y, float &voxelX, float &voxelY, float &voxelZ) |
Determine whether the slice can be selected, returned position is in voxel coordinates (typically this method is only used by View2DSliceList, please use mapDeviceToVoxel or mapDeviceToWorld instead!) (this returns true if the coordinate is in the visible device rect of the slice, even if it is outside the image) | |
bool | select (float x, float y, SbVec3f &voxel) |
same as above | |
bool | select (const SbVec2f &d, SbVec3f &voxel) |
same as above | |
bool | isSliceHit (float x, float y) |
Returns if slice is hit at the given device coordinate if the visible device rect of a slice was hit returns TRUE,. | |
bool | isValidVoxel (float voxelX, float voxelY, float voxelZ) |
Returns if the given voxel coordinate is inside the image (z is currently ignored) | |
bool | isValidVoxel (const SbVec3f &voxel) |
same as above | |
void | invalidate () |
Invalidate the current slice data. | |
void | invalidateView () |
Sets a flag that the current state of the instance does not correspond to the data on the display. | |
float | millimeterToPixel (float lengthMillimeter) |
calculates the pixel offset (in device coordinates) that corresponds to a certain distance (in mm, in world coordinates). | |
void | mapVoxelToDevice (float voxelX, float voxelY, float voxelZ, float &rx, float &ry) |
maps the local voxel coordinate to a device pixel coordinate which may be used in OpenGL (for drawing on the slice), Voxel z is currently ignored! | |
void | mapVoxelToDevice (const SbVec3f &voxelCoord, float &rx, float &ry) |
same as above | |
void | mapVoxelToDevice (const SbVec3f &voxelCoord, SbVec2f &r) |
same as above | |
void | mapWorldToDevice (float worldX, float worldY, float worldZ, float &rx, float &ry) |
maps the world coordinate to a device pixel coordinate which may be used in OpenGL (for drawing on the slice) | |
void | mapWorldToDevice (const SbVec3f &worldCoord, float &rx, float &ry) |
same as above | |
void | mapWorldToDevice (const SbVec3f &worldCoord, SbVec2f &r) |
same as above | |
void | getVisibleDeviceRect (float &dx1, float &dy1, float &dx2, float &dy2) |
returns the visible device rect of the slice (the region the sliceOrigin and sliceZoom shows of the slice) | |
View2DTexture * | getOverlayTexture (void *user=NULL, int id=0) |
get the overlay texture (is only created on first call and cached afterwards) | |
int | getLutSize () |
get size of lut | |
float | getInnerZoom () |
get the inner zoom | |
void | setDraw3D (bool flag, float devicePixelSize=1) |
enable drawing in 3d | |
bool | is3D () |
check if current rendering is in 3d | |
bool | containsVoxel (const SbVec3f &voxelPos) |
returns if the slice contains the given voxel pos |
a single slice that is stored in a View2DSliceList, typically created by a View2DSliceList
Definition at line 88 of file View2DSlice.h.
View2DSlice::View2DSlice | ( | ) |
constructor
View2DSlice::~View2DSlice | ( | ) |
destructor.
bool View2DSlice::containsVoxel | ( | const SbVec3f & | voxelPos | ) |
returns if the slice contains the given voxel pos
void View2DSlice::destroy | ( | ) |
destroy the slice textures
void View2DSlice::drawBackground | ( | ) |
draw background of the slice
void View2DSlice::drawSlice | ( | View2DSliceList * | dsl, |
int | originX, | ||
int | originY, | ||
int | width, | ||
int | height, | ||
SoNodeList * | extensions, | ||
bool | extensionsOnly, | ||
bool | isSlabRendering | ||
) |
draw the slice (originX, originY, width and height are the current viewport position/size)
void View2DSlice::drawTexture | ( | View2DTexture * | texture, |
int | blendMode | ||
) |
draw a View2DTexture (used for Slice drawing and for overlays also)
void View2DSlice::drawTexture | ( | View2DTexture * | texture, |
int | blendMode, | ||
float * | blendColor | ||
) |
draw a View2DTexture (used for Slice drawing and for overlays also)
void View2DSlice::drawTexture | ( | View2DTexture * | texture, |
int | blendMode, | ||
float * | blendColor, | ||
View2DTextureFilter | filter | ||
) |
draw a View2DTexture (used for Slice drawing and for overlays also)
void View2DSlice::drawTexture | ( | View2DTexture * | texture, |
float | vp1[3], | ||
float | vp2[3], | ||
float | vp3[3], | ||
int | blendMode, | ||
float * | blendColor | ||
) |
draw a View2DTexture in specified device coordinates (may be 3D coordinates also)
void View2DSlice::drawTexture | ( | View2DTexture * | texture, |
float | vp1[3], | ||
float | vp2[3], | ||
float | vp3[3], | ||
int | blendMode, | ||
float * | blendColor, | ||
View2DTextureFilter | filter | ||
) |
draw a View2DTexture in specified device coordinates (may be 3D coordinates also)
float View2DSlice::getAspectRatio | ( | ) | [inline] |
get the aspect ratio
Definition at line 121 of file View2DSlice.h.
SLICE_CACHING_MODE View2DSlice::getCachingMode | ( | ) |
get data caching mode.
void View2DSlice::getDrawPosition | ( | float & | x, |
float & | y | ||
) |
get the slice position for drawing
void View2DSlice::getDrawSize | ( | float & | sx, |
float & | sy | ||
) |
get the slice size for drawing
View2DTextureFilter View2DSlice::getFilter | ( | ) |
get the filter
float View2DSlice::getInnerZoom | ( | ) |
get the inner zoom
SoSFMLImage* View2DSlice::getInputImage | ( | ) |
get the input image.
int View2DSlice::getLutSize | ( | ) |
get size of lut
View2DTexture* View2DSlice::getOverlayTexture | ( | void * | user = NULL , |
int | id = 0 |
||
) |
get the overlay texture (is only created on first call and cached afterwards)
View2DShader* View2DSlice::getShader | ( | ) | [inline] |
get the main shader (might be NULL);
Definition at line 107 of file View2DSlice.h.
void View2DSlice::getSliceOrigin | ( | float & | x, |
float & | y | ||
) |
get the inner slice origin
int View2DSlice::getSliceZ | ( | ) |
get the slice z position.
float View2DSlice::getSliceZoom | ( | ) |
get the inner slice zoom
int View2DSlice::getTimePoint | ( | ) |
get the time point
void View2DSlice::getVisibleDeviceRect | ( | float & | dx1, |
float & | dy1, | ||
float & | dx2, | ||
float & | dy2 | ||
) |
returns the visible device rect of the slice (the region the sliceOrigin and sliceZoom shows of the slice)
void View2DSlice::getVoxelSize | ( | float & | vx, |
float & | vy, | ||
float & | vz | ||
) |
return voxel size
void View2DSlice::invalidate | ( | ) |
Invalidate the current slice data.
void View2DSlice::invalidateView | ( | ) |
Sets a flag that the current state of the instance does not correspond to the data on the display.
bool View2DSlice::is3D | ( | ) | [inline] |
check if current rendering is in 3d
Definition at line 281 of file View2DSlice.h.
bool View2DSlice::isSliceHit | ( | float | x, |
float | y | ||
) |
Returns if slice is hit at the given device coordinate if the visible device rect of a slice was hit returns TRUE,.
bool View2DSlice::isValidVoxel | ( | float | voxelX, |
float | voxelY, | ||
float | voxelZ | ||
) |
Returns if the given voxel coordinate is inside the image (z is currently ignored)
bool View2DSlice::isValidVoxel | ( | const SbVec3f & | voxel | ) |
same as above
void View2DSlice::mapVoxelToDevice | ( | const SbVec3f & | voxelCoord, |
float & | rx, | ||
float & | ry | ||
) |
same as above
void View2DSlice::mapVoxelToDevice | ( | float | voxelX, |
float | voxelY, | ||
float | voxelZ, | ||
float & | rx, | ||
float & | ry | ||
) |
maps the local voxel coordinate to a device pixel coordinate which may be used in OpenGL (for drawing on the slice), Voxel z is currently ignored!
void View2DSlice::mapVoxelToDevice | ( | const SbVec3f & | voxelCoord, |
SbVec2f & | r | ||
) |
same as above
void View2DSlice::mapWorldToDevice | ( | float | worldX, |
float | worldY, | ||
float | worldZ, | ||
float & | rx, | ||
float & | ry | ||
) |
maps the world coordinate to a device pixel coordinate which may be used in OpenGL (for drawing on the slice)
void View2DSlice::mapWorldToDevice | ( | const SbVec3f & | worldCoord, |
float & | rx, | ||
float & | ry | ||
) |
same as above
void View2DSlice::mapWorldToDevice | ( | const SbVec3f & | worldCoord, |
SbVec2f & | r | ||
) |
same as above
float View2DSlice::millimeterToPixel | ( | float | lengthMillimeter | ) |
calculates the pixel offset (in device coordinates) that corresponds to a certain distance (in mm, in world coordinates).
bool View2DSlice::select | ( | float | x, |
float | y, | ||
float & | voxelX, | ||
float & | voxelY, | ||
float & | voxelZ | ||
) |
Determine whether the slice can be selected, returned position is in voxel coordinates (typically this method is only used by View2DSliceList, please use mapDeviceToVoxel or mapDeviceToWorld instead!) (this returns true if the coordinate is in the visible device rect of the slice, even if it is outside the image)
bool View2DSlice::select | ( | float | x, |
float | y, | ||
SbVec3f & | voxel | ||
) |
same as above
bool View2DSlice::select | ( | const SbVec2f & | d, |
SbVec3f & | voxel | ||
) |
same as above
void View2DSlice::setAspectRatio | ( | float | ratio | ) | [inline] |
set the aspect ratio
Definition at line 118 of file View2DSlice.h.
void View2DSlice::setBackgroundColor | ( | float * | color | ) |
set the background color (rgba)
void View2DSlice::setBlendMode | ( | int | blendMode, |
float * | blendColor = NULL |
||
) |
set blend mode
void View2DSlice::setCachingMode | ( | SLICE_CACHING_MODE | mode | ) |
set data caching mode.
void View2DSlice::setDraw3D | ( | bool | flag, |
float | devicePixelSize = 1 |
||
) |
enable drawing in 3d
void View2DSlice::setDrawPosition | ( | float | x, |
float | y | ||
) |
set the slice position for drawing
void View2DSlice::setDrawsData | ( | bool | flag | ) |
enable/disable data loading
void View2DSlice::setDrawSize | ( | float | sx, |
float | sy | ||
) |
set the slice size for drawing
void View2DSlice::setFilter | ( | View2DTextureFilter | filter = FILTER_LINEAR | ) |
set the filter
void View2DSlice::setFixedInnerZoom | ( | bool | flag, |
float | fixedZoom | ||
) |
set the fixed innerzoom
void View2DSlice::setInputImage | ( | SoSFMLImage * | img | ) |
set the input image.
void View2DSlice::setLut | ( | ml::LUTData< MLuint8 > * | lut | ) |
set the lut
void View2DSlice::setShaders | ( | View2DShader * | shader, |
View2DShader ** | overlayShaders | ||
) |
sets the shader that should be used for rendering
void View2DSlice::setSliceAlignment | ( | sliceAlignXMode | x, |
sliceAlignYMode | y | ||
) |
set the alignment of the slice
void View2DSlice::setSliceOrigin | ( | float | x, |
float | y | ||
) |
set the inner slice origin
void View2DSlice::setSliceZ | ( | int | z | ) |
set the slice z position.
void View2DSlice::setSliceZoom | ( | float | zoom | ) |
set the inner slice zoom
void View2DSlice::setTimePoint | ( | int | timepoint | ) |
set the time point
void View2DSlice::updateLayout | ( | ) |
update internal layout